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27th November 2016, 17:27 | #40781 | Link | |
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Actually, they do exist, although its not an extremely common feature.
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27th November 2016, 17:30 | #40782 | Link | |
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24Hz to 60 is not consistent either with G-Sync or Freesync, I don't see how it could be consistent. What Freesync/G-Sync will do is just multiply framerate to minimize judder, there will still most likely be judder. Up until the game outputs 40frames/s you can see that it's not flawless, after 40Hz it becomes flawless as the frames stop repeating and the dynamic refresh rate kicks in. Last edited by XTrojan; 27th November 2016 at 17:35. |
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27th November 2016, 17:49 | #40783 | Link |
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G-Sync blabbering again? madshi said he doesn't care for it.
Coz it's better to do it at the very last stage? That's my experience anyway. Definitely, luma-only(can't afford it for chroma) medium NGU for 720p@1080p looks wonderful |
27th November 2016, 18:45 | #40784 | Link |
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This G-sync chat is quite annoying I agree. The point of G-sync is more about stopping screen trearing in games and nothing more. A movie is just not going to look good if frames are not being hit at a set time. The only arguement I can agree with for gsync is that of matchng the videoclock to the audio clock but you can do this well already by simply making custom resolutions.
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27th November 2016, 19:44 | #40785 | Link | |
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27th November 2016, 19:49 | #40786 | Link | |
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"AMD’s Raja Koduri, head of RTG, had this to say: ““We are definitely working with the entire display community on getting FreeSync to more places,” said Koduri. “I think this is something we should follow up…on what we can share at this point on FreeSync TVs.”" |
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27th November 2016, 20:03 | #40787 | Link | |
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You then have AABBCCDDEE frames instead of AAABBCCCDD, which produces judder |
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27th November 2016, 20:16 | #40788 | Link |
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There shouldn't be any noticeable stutter below 40fps. I didn't experience that myself with a 144hz Gsync display and PCper explicitly write that Gsyncs always "feels" judder-free (or at least they said this in some video).
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27th November 2016, 20:17 | #40789 | Link | |
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The part starting with " Let's repeat this process, this time assuming the display resolution is 3840 x 2160p (4K UHD) " You can search that in the page and there it starts the part you should check :-) Now you own me a bottle of Malbec ! ;-) |
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27th November 2016, 20:23 | #40790 | Link |
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Is soften edges necessary at 720p -> 1080p? I am currently recommending it.
I know larger scaling factors are more prone to looking cartoony, but what about 720p -> 1080p? I am using NGU medium quality luma upscaling with SSIM 1D 100% downscaling.
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27th November 2016, 20:24 | #40791 | Link | |
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Not related question: how many ms are good for rendering time and present time ? |
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27th November 2016, 21:20 | #40792 | Link | |
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any ms that doesn't have dropped frames and you do not feel any jitter for me it's anything under 35ms |
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27th November 2016, 23:35 | #40794 | Link | ||||||
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Might make sense to add a bug entry to the madVR bug tracker, just to be safe. Quote:
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And this problem only occurs when using NGU? Quote:
Yes, and it's impossible that it hurts. Quote:
I suppose you could try to play with SVP or BlueSky to see if they produce something you like better. SVP has a ton of settings, maybe one of them does what you need? Or maybe what you need is a selective motion smoother which only smooths camera pans/zooms, but nothing else? I'm not sure if such a thing exists, though. Good comparison, I like that you're not using chroma doubling. It shows that you know what you're doing... |
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27th November 2016, 23:53 | #40796 | Link |
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Nevermind, everything has changed. Will report back after testing.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 28th November 2016 at 00:24. |
28th November 2016, 00:06 | #40797 | Link |
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madVR v0.91.2 released
http://madshi.net/madVR.zip Code:
* renamed NGU quality levels: Low -> Med, Med -> High, High -> VeryHigh * added a new even faster NGU "Low" variant * reworked chroma/image up/downscaling/doubling settings pages * removed NEDI and super-xbr image doubling algorithms * small speed improvement for NGU-Med (former NGU-Low) * small quality improvement for NGU-Med/High (former NGU-Low/Med) * settings dialog warns when SuperRes and NGU are enabled at the same time * pixel shader database is compressed now to save space I've dropped super-xbr for image doubling because the new "NGU-Low" is now faster (at least for me) than super-xbr, even without SuperRes. So the only 2 remaining resolution doublers are now NGU and NNEDI3. FYI, when doing an exact 2x upscale, NGU-Low is now also faster than JincAR (without SuperRes)! super-xbr is still available for chroma upscaling, though. |
28th November 2016, 00:27 | #40798 | Link | |
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edit: and very common 4/3 AR 16/9 broadcast shouldn't work too. Last edited by huhn; 28th November 2016 at 00:29. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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