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Old 12th July 2016, 08:51   #38661  |  Link
ryrynz
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Quote:
Originally Posted by Warner306 View Post
T
The rest of the lettering, especially on the lower part of the guitar shows the same improvement and then degradation when anti-bloating is enabled.

Guitar
Guitar SuperRes (3)
Guitar SuperRes (3) + Anti-Bloating 100%
Improvement? Anti-bloating is doing wonders here. The SuperRes only pic looks pretty nasty.

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Originally Posted by leeperry View Post
Anyway, it's not like anyone is forcing you to run AB on SR and I kinda rest my case that the top left corner with sxbr75+SR1 looks better with AB25 than without: http://screenshotcomparison.com/comparison/178293
The difference there is so subtle I doubt anyone would notice it.. how large is that zoom?
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Old 12th July 2016, 10:18   #38662  |  Link
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Maybe try using a lower SuperRes number instead . The SuperRes by itself is oversharpened, with anti-bloating it's slightly blurred.
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Old 12th July 2016, 10:24   #38663  |  Link
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Originally Posted by burfadel View Post
Maybe try using a lower SuperRes number instead . The SuperRes by itself is oversharpened, with anti-bloating it's slightly blurred.
It's not blurred, it just doesn't have crazy amounts of haloing all over the place.
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Old 12th July 2016, 12:27   #38664  |  Link
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Quote:
Originally Posted by QBhd View Post
What changes happened between 0.90.20 and 0.90.22 that would hurt performance? As I have said in the past, I like pushing my GPU to the max and my 720p24 profile is right on the edge (so much so that even a chroma superres of just 1 pushes it over the edge). When I tried 0.90.22 the first file I watched at 720p was actually 718 and I thought the performance hit was because of that... however later I watched one that was 720 and I could no longer maintain render queue. I rolled back to 0.90.20 and all is well again. Just curious what could have changed since I didn't see anything is the changelog for either 21 or 22. Something deeper under the hood?
Interesting, I haven't noticed anything like this on my really restricted system (though I haven't tried out all my profiles yet). I'll keep an eye on it and report back.
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Old 12th July 2016, 13:30   #38665  |  Link
leeperry
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Originally Posted by ryrynz View Post
The difference there is so subtle I doubt anyone would notice it.. how large is that zoom?
That was with SR1+AB25, difference is a lot more obvious with SR2+AB75. It's called a "proof of concept"
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Old 12th July 2016, 14:43   #38666  |  Link
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what image/chroma upscaling, and refinement settings would you guys suggest, if you got enough gpu power (GTX 1080)?
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Old 12th July 2016, 14:53   #38667  |  Link
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Quote:
Originally Posted by Sunset1982 View Post
what image/chroma upscaling, and refinement settings would you guys suggest, if you got enough gpu power (GTX 1080)?
Same question, with a GTX1080 I can easily run NNEDI3 with 256 neurons but with some content it looks painfully sharp. Still looking for the optimal choice.
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Old 12th July 2016, 15:25   #38668  |  Link
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Quote:
Originally Posted by Warner306 View Post
I have a couple of examples of where anti-bloating removes detail that would be considered valid sharpening.

[...]

Guitar
Guitar SuperRes (3)
Guitar SuperRes (3) + Anti-Bloating 100%
Perhaps it's interesting to point out that Anti-Bloating simply seems to make the result closer to what you'd get with the latest version of SuperRes. Not entirely sure what differences there are with MadVR's SuperRes, but among other things this version uses Linear Light, and no anti-ringing of any kind.
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Old 12th July 2016, 15:27   #38669  |  Link
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Quote:
Originally Posted by s4nder View Post
Same question, with a GTX1080 I can easily run NNEDI3 with 256 neurons but with some content it looks painfully sharp. Still looking for the optimal choice.
chroma upscale or luma image doubling?

For chroma I yould suggest NNEDI32, and Luma image doubling at 64 neurons.

But I would like to know is, what settings the other guys here prefer when using NNEDI or superXBR. Are you using SR with both? Any other suggestions?
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Old 12th July 2016, 16:57   #38670  |  Link
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Originally Posted by Sunset1982 View Post
I would like to know is, what settings the other guys here prefer when using NNEDI or superXBR. Are you using SR with both? Any other suggestions?
SR for both, reconstruction soft for chroma & sxbr75/jinc for luma + SSIM 2D 100%.

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Originally Posted by Shiandow View Post
Perhaps it's interesting to point out that Anti-Bloating simply seems to make the result closer to what you'd get with the latest version of SuperRes. Not entirely sure what differences there are with MadVR's SuperRes, but among other things this version uses Linear Light, and no anti-ringing of any kind.
Ouh, touché!
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Old 12th July 2016, 17:20   #38671  |  Link
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Quote:
Originally Posted by QBhd View Post
madshi,

What changes happened between 0.90.20 and 0.90.22 that would hurt performance? As I have said in the past, I like pushing my GPU to the max and my 720p24 profile is right on the edge (so much so that even a chroma superres of just 1 pushes it over the edge). When I tried 0.90.22 the first file I watched at 720p was actually 718 and I thought the performance hit was because of that... however later I watched one that was 720 and I could no longer maintain render queue. I rolled back to 0.90.20 and all is well again.


QB
I'm experiencing the same issues as well, running a GTX750ti against a 1440x900 display.
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Old 12th July 2016, 20:02   #38672  |  Link
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I'm trying to use the debug mode to find out what's preventing me from using D3D11 exclusive mode but I don't quite understand what the log says. These two lines seem significant though
Code:
00006286.019 Window   blocking WM_NCACTIVATE
00006289.356 Render   prevented Direct3D from setting display mode 0x0, 0 Hz, progressive
Could this be the problem and how can I fix it? If no what should I look for in the log for such problem?
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Old 12th July 2016, 20:12   #38673  |  Link
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Originally Posted by leeperry View Post
Anyway, it's not like anyone is forcing you to run AB on SR and I kinda rest my case that the top left corner with sxbr75+SR1 looks better with AB25 than without: http://screenshotcomparison.com/comparison/178293

This is what AB does, it cleans edges for smoother movements. Either way there is no free lunch to be expected from upscaling, it's all about compromises and I find the AB75% compromise more than worth it as picture doesn't look harsh and oversharpened anymore.
I have to admit I didn't saw any change in top-left corner but I did saw a black spot diminishing(on mouse over with AB25) & then enlarging on mouse out on bottom right corner of small egg like structure below the antenna/rod at the top of building structure.If only ppl make their voting choices in general elections as diligently.
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Old 12th July 2016, 20:17   #38674  |  Link
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The adaptive sharpen shader has been updated, thought I'd mention it since it's used under the upscaling refinement and image enhancements options.

http://forum.doom9.org/showthread.php?t=172131

Quote:
Changelog:
2016-07-10 - Replaced lerp used for under/overshoot compression with a weighted power mean, reduces some ringing.
- Corrected minor error in the custom smoothstep function.
- Slightly improved weighting for nmax & nmin.
- Tweaked some parameters.

Last edited by burfadel; 12th July 2016 at 20:22.
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Old 12th July 2016, 20:45   #38675  |  Link
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is there any difference in motion clarity when using NNEDI instead of SuperXBR?
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Old 13th July 2016, 00:28   #38676  |  Link
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That's impossible, there can be no difference between scaling one frame seperated or many in a row with the same algorithm.
If you want best motion clarity, let madVR feed a display that supports black frame insertion with the correct refreshrate without smooth motion.
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Old 13th July 2016, 00:32   #38677  |  Link
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Originally Posted by Shiandow View Post
Not entirely sure what differences there are with MadVR's SuperRes, but among other things this version uses Linear Light, and no anti-ringing of any kind.
Looks good, a bit too much sharpness and aliasing but likely you were using a different luma upscaler. I never got the impression SuperRes really helped much at all and have never enabled it. Might actually look at it when this updated version makes it way into madVR.
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Old 13th July 2016, 00:38   #38678  |  Link
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That's impossible, there can be no difference between scaling one frame seperated or many in a row with the same algorithm.
Well it looks possible to me. I guess lesser quality images might allow a better motion clarity than well defined images.
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Old 13th July 2016, 00:47   #38679  |  Link
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Originally Posted by Shiandow View Post
Perhaps it's interesting to point out that Anti-Bloating simply seems to make the result closer to what you'd get with the latest version of SuperRes. Not entirely sure what differences there are with MadVR's SuperRes, but among other things this version uses Linear Light, and no anti-ringing of any kind.
Was this version of SuperRes already available to public?
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Old 13th July 2016, 01:17   #38680  |  Link
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Was this version of SuperRes already available to public?
It should be the same as the one here.
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