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21st May 2016, 11:39 | #38102 | Link |
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I find anti-Bloating with SuperRes useless, it doesn't do any good to the picture. Anti-ringing with SuperRes has some small benefits so if you have the ressources, use it.
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21st May 2016, 13:04 | #38103 | Link | |
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on order to interpolate to 60fps without jerky playback, you have to interpolate to 120fps and drop every second frame... so this is what happens: (o=original i=interpolated, numbers=framenumbers) o01 o02 o03 o04 o05 o06 you got these original 6 frames.... what SVP does is adding 4 frames in between every frame o01 i01 i02 i03 i04 o02 i05 i06 i07 i08 o03 i09 i10 i11 i12 o04 i13 i14 i15 i16 o05 i17 i18 i19 i20 o06 i21 i22 i23 i24 so 6 frames become 30 frames, which means 24 frames become 120 frames... but since you play back at 60Hz, you have to drop every second frame... which means this is what you get: o01 i02 i04 i05 i07 o03 i10 i12 i13 i15 o05 i18 i20 i21 i23 with every second frame dropped, 30 frames turn to 15 frames, so 120 frames turn to 60 frames... but now half of the original frames are missing (o2 o4 and o6)... if they only dropped interpolated frames when needed, you would get jerky playback... that's why it's called 5:2 interpolation, you mulitply by 5, then divide by 2... that's the reason the next TV I'm buying has to accept 120Hz signal, that way SVP can just multiply by 5 and not have to drop frames... Last edited by Q-the-STORM; 21st May 2016 at 13:06. |
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21st May 2016, 20:15 | #38107 | Link | |
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it all depends on what you are doing. this setup isn't removing original frames. |
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21st May 2016, 22:28 | #38108 | Link |
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Interpolating with SVP instead of using built in TV interpolation is just a bad idea, SVP has far more artifacts. SVP is more for monitors that can reach 120hz not TV screens.
There's also TVs that can reverse telecine or something similar if you want to play 24p movies at 60p with no issues, afaik all modern sony TVs can do this so go buy one of those. |
22nd May 2016, 14:18 | #38109 | Link |
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Could anyone give me an advice?
Currently I am using GTX580 with madVR & 1080p TV. For 1080p remuxes, 720p rips & 4K samples, I see no drops with these settings (ver. 0.90.19): -------------------------------------------------------------------------------------- chroma upscaling: NNedi3-32 activate SuperRes filter, strength=4 image downscaling: SoftCubic, softness=70 activate anti-ringing filter image doubling=OFF image upscaling: Jinc activate anti-ringing filter upscaling refinement: crispen edges=1.1 enhance detail=1.2 AdaptiveSharpen=0.7 activate anti-ringing filter -------------------------------------------------------------------------------------- Now I need to set up another PC with madVR (Z170 mobo, i3-6100). This PC will be used with Panasonic plasma (PR65VT60) with 3DLut. And I was going to use GTX960 graphics card (rather cold and quite for HTPC). My questions are: 1. Will the new card (GTX960) be able to work with at least the same madVR settings without drops? (but without 3DLut) 2. Same question as above but with 3DLut. Thanks in advance for answers. ------------------------------------------- Actually, I suspect I do not understand madVR settings properly. For example, may be I do not need NNedi at all. See, I have 1080p plasma TV, my content is 95% 1080p remuxes, and other 5% are 720p & 4K. May be for that I need some other settings? Last edited by rivera; 22nd May 2016 at 14:53. |
22nd May 2016, 15:31 | #38110 | Link | |
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well chroma always needs to be upscaled, so NNEDI3 is definitely beneficial... though on 720p content, you should use nnedi3 on image upscaling instead of chroma... that makes a much bigger difference... in chroma you should only use nnedi3 if you have maxed out all other settings, since it barely makes a difference to super-xbr...
btw making profiles for each resolution (SD, 720p, 1080p, 2160p) is always good, doesn't take that long to test settings for each one with no frame drops... Just create a profile group in scaling algorithms and add 4 profiles with all scaling algorithm entries (chroma upscaling, image upscaling etc) This is what my auto select rules look like on my profile group Quote:
that way you can have different settings for each resolution, makes a lot more sense.... |
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22nd May 2016, 18:27 | #38111 | Link | |||||
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I've no idea. Check some gaming benchmarks. If the 960 is faster in games than the 580 then it should probably work. |
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22nd May 2016, 18:29 | #38112 | Link |
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madVR v0.90.20 released
http://madshi.net/madVR.zip Code:
* tweaked deringing algorithm some more * added workaround for weird crash with latest AMD beta drivers |
22nd May 2016, 19:36 | #38115 | Link |
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no it doesn't bypass that by default.
windows loaded icm calibration is not the best way to calibrate. think about creating 3d LUT from the icm using this: http://displaycal.net/ or use overlay mode if possible. |
22nd May 2016, 21:40 | #38118 | Link |
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OMG yet another new build,
BTW, I recently got ahold of a DVB-T2 tuner that can record on USB keys so I finally get to use the black bars detection but: 1) could you please add tags for borders cropping? some TV logos only need a few lines of cropping to fully disappear and I'd like to nail this once and for all. 3) hardly worth a heart attack but why does the latter jump from 5 to 7? Eventually I got a video that would ideally need 6 ^^ 4) TV broadcasters like to mess with levels and even more AR, there's no tag for the latter according to this as it would appear? I've seen many 2.35 music videos airing as 1.78 Due to the new deringer I'm contemplating watching everyday TV through mVR but I can't quite justify wasting +100W to watch the news and the usual TV junk, maybe things will change with the next AMD boards and make it far more worth my while but YADIF in LAV gives combing artifacts on 1080i50@25p fast moving logos IME and I can't process 50p. My Sammy TV hardly ever combs, would need to try mVR's deinterlacer I guess. Also, switching fps in Reclock or closing PotP takes a few secs now when it used to be instant before so I will try older builds to see when that really started and whether mVR is even the culprit. Last edited by leeperry; 22nd May 2016 at 21:47. |
22nd May 2016, 22:29 | #38119 | Link |
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Sorry for the double post and I do realize that I'm extremely late to the party but I think a few more lines of cropping woulda been in good order?
Please advise whether that'd make a sample useful to anything as many music videos on that channel end up with that white bar in the top right corner Last edited by leeperry; 23rd May 2016 at 11:43. |
23rd May 2016, 05:29 | #38120 | Link | |
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Location: San Jose, California
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A 3DLUT and a Windows calibration as done by Spyder's software is not the same thing. Think of the Windows calibration as the first step of a calibration and the 3DLUT as the full calibration done in one step. huhn mentioned using the rendering option "enable windowed overlay" because madVR bypasses the GPU's calibration hardware completely in that mode but it loads the values from the GPU and applies then internally at its high bit depth and before dithering. This does offer better quality but it does not help if the values are bad to start with. Is the "cleanup image borders by cropping" option not a good solution? It is probably meant to clean up faded or distorted edges of analogue captures but it could work well here too?
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madVR options explained Last edited by Asmodian; 23rd May 2016 at 05:41. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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