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#37081 | Link |
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Join Date: Oct 2015
Location: Brasil, SP, São Paulo
Posts: 154
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thanks madshi for the new features
its a lot of features to test, take some time to say something about... i sugest to a future version a debug mode similar to the debug mode from avisynth unsharp mask HQ that turns the movie green and you can fine tune the sharpen seeing the dark areas (flat) and light areas and lines that are sharpened, you can cleary see ringin, noise etc... its good mode to fine tune all features with the algorithms think about that thanks for the efforts
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#37086 | Link | |||
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Join Date: Nov 2011
Posts: 187
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Strict (soft). Now I am a bit confused between Jinc Strict AR LL and SSIM 1D 25% AR LL. The crisp image of the latter is very impressive but I also very much like the analog look of the former. |
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#37088 | Link | |||
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Join Date: Mar 2002
Posts: 2,323
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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#37089 | Link | ||||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Glad you like it! Are you talking about sharpening, though? Or about SSIM downscaling? Or SuperRes? Quote:
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FWIW, instead of SSIM 1D 25% without Anti-Bloating try combining SSIM 1D 100% with 50% or 75% Anti-Bloating. Try downscaling a sharp high-quality high-res foto to a *much* smaller resolution, e.g. 4x or 8x downscaling factor. It may change your mind. Quote:
original - | - no sharpening - | - AdaptiveSharpen 1.5 - | - AS 3.0 applied in 2x supersampling - | - AS 1.5 + Anti-Bloating 50% - | - AS 1.5 + Anti-Bloating 100% - | - AS 0.5 Basically if you compare the "no sharpening" with "AdaptiveSharpen 1.5" you should see that the image gets nicely sharpened, but gets a somewhat "bloated" look. Meaning everything looks simply a little bit fat / bloated. This is what you usually get by using unsharp masking. You can lessen this bloated look by using supersampling (upscaling + sharpening + downscaling), which you can see in the "AS 3.0 applied in 2x supersampling" image. Of course that costs a lot of extra GPU performance. Now have a look at the "AS 1.5 + Anti-Bloating 50% / 100%" images and you should see that the 50% Anti-Bloating filter has a similar effect as using supersampling, at a much lower performance cost. And the 100% image now has nicely "thin" edges and features. The bloated look is totally gone. Now one might wonder whether Anti-Bloating simply reduces the amount of sharpening. But no, that's not the case, which you can double check by comparing the "AS 1.5 + Anti-Bloating 100%" image to the "AS 0.5" image. Last edited by madshi; 24th March 2016 at 12:54. |
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#37090 | Link | |
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Join Date: Mar 2009
Posts: 3,627
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I think I agree with this as well, need to look at some 4k downscaling rather than supersampled video to be sure. |
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#37091 | Link |
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Join Date: Mar 2016
Posts: 2
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Subtitles now shift up instead of dropping off the screen with narrow windows when crop black bars is disabled and move subtitles is enabled.
When black bar detection is enabled but crop black bars is disabled, black bars still get cropped with short windows. |
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#37092 | Link | |
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Join Date: Jun 2014
Posts: 42
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Thanks for the explanation. The effect is very subtle, but noticeable. Does it only works after sharpening filters? Could it be use after Super-xBR to prevent bloating? Did you test it? Last edited by Hyllian; 24th March 2016 at 15:23. |
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#37093 | Link | |
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Join Date: Oct 2012
Posts: 7,732
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and to reproduce my issue you need to scale to UHD and you need a 3d LUT. maybe even my 3d LUT. at 1080p there are no spikes what so ever. so it could be to little Vram or something simple like that. i can make a sample later but that's not that easy. because i get small spikes all the time. |
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#37095 | Link | ||
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Join Date: Nov 2011
Posts: 187
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#37096 | Link | |
Registered User
Join Date: Mar 2002
Posts: 2,323
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Madshi said, that it can depend on the scene.
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#37097 | Link | |
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Join Date: Oct 2012
Posts: 7,732
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but there is no word that he is using a 3D LUT.
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XY SUBfilter is amplifying the issue. with it i can get 400% higher GPU usage most likely way more. i saw AVG rendertimes of over 120ms. with using only a 3D LUT it is only up 50-100% higher GPU usages. even more strange thing is that this is happening even if no subs are displayed or if they are hide. so as long as xy subfilter is loaded with a 3D LUT it is amplifying the issue. and most strange thing is that XY subfilter without a 3D LUT doesn't really affect performance. |
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#37098 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,732
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here a sample with a 3D LUT.
http://www.file-upload.net/download-...nissue.7z.html after loading the 3D LUT you can toggle it with shift+control+3 i can't trigger this issue without using native UHD. zooming in at 1080p doesn't trigger it. |
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#37099 | Link | |
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Join Date: Mar 2002
Posts: 2,323
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#37100 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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However, with just SuperRes alone, Anti-Bloating seems not necessary to me. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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