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Old 20th March 2016, 20:22   #36981  |  Link
madshi
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Quote:
Originally Posted by James Freeman View Post
madshi, executing tags from a profile will be very useful indeed.
Changing many setting with a click of a button, very useful for comparison.
That's not what the command line was intended to do at all. I think you're misunderstanding the purpose of that option.

Quote:
Originally Posted by aufkrawall View Post
I compared madVR's current super-xbr implementation with Shiandow's latest for MPDN.

When watched very closely or with some magnification, madVR shows less aliasing.
But I guess this is due to the tweaked parameters by Hilian, and not because of his improved anti-ringing filter. I think there's not such a case where the anti-ringing filter would remove actual details in a crucial way.
I'd really like to see how the improved deband filter behaves without the other tweaked parameters. Then we'd know for sure.
The next madVR builds will use Hyllian's new AR filter on top of my own, for maximized AR effect. Seems to work quite nicely. Hyllian's old AR filter produced artifacts in certain situations. The new one doesn't seem to suffer from that problem, so now I can use it... My own further improves it, so I'm going to use both.

Quote:
Originally Posted by starlight2 View Post
hI, with use only madvr is the best gtx 690 (with 2 GPU) or GTX 970? Madvr use dual GPU in gtx 690?
madVR doesn't support 2 GPUs. Better use the 960 or 970. The 960 is the only one supporting HEVC hardware decoding. The 970 does not. Or if you can wait, wait for the new GPU generation (Pascal/Polaris). It should be well worth the wait, IMHO.

Quote:
Originally Posted by ryrynz View Post
Madshi, would you create a modified edge thinning that only works on lines? Would be useful to have both enabled for animated content as I find edge thinning touching some background elements I'd not want thinned as much.
Sure, maybe you can ask God to increase my daily hours from 24 to 48?

Quote:
Originally Posted by ryrynz View Post
There's also a simple Avisynth filter called coloryuv http://avisynth.org.ru/docs/english/...s/coloryuv.htm that changes color and luminance that would be a useful addition within madVR also.
madVR already contains all sorts of similar stuff, see brightness/contrast changes etc.

Quote:
Originally Posted by kasper93 View Post
FYI latest MPC-HC nightly build have included latest LAV Filters as well as 3D subtitle support for ISR.
Thanks!

Quote:
Originally Posted by 70MM View Post
where is the best place to set contrasts/brightness, in the card, madvr or on the projector?
That's a very complex question with no simple answer.

Quote:
Originally Posted by bluechris View Post
I have black screens also but only when i upscale 3d mkv to 4k top bottom. I rolled back to 90.12 and im ok now
Do you have them always, or only sometimes? Always right from the start of the movie? Or does it start after some minutes of playback?

Quote:
Originally Posted by jmonier View Post
I've been having occasional black screens for quite some time (going back through many versions of madVR). This is usually when I start to play, although I've had 2 in the past during playback. I can't say for sure that it is madVR, however. I'm using ZP, LAV, xySub, NO Reclock. I am using NNEDI3 for chroma, I may try to change that and see what happens.
When this happens right at playback start it's probably something completely different than when it happens after some minutes of playback. Would be helpful if you could figure out some circumstances when this occurs and when not. Right now with the limited information I have there's nothing I can do. Can't even dare a guess.

Quote:
Originally Posted by Magik Mark View Post
Same here black screens in FSE from time to time
More information needed.

Quote:
Originally Posted by CarlosCaco View Post
i having some micro stuttering when playng 23,976 content
i have i optimus system but nvidia 930m only render the video because the hdmi output from intel hd 5500
the display refresh is 23.97570, its possible to be this 00.00030 diference that causing the stuttering?
the best mode for me is fse d3d9, but i really don īt know, d3d11 with present a frame for every v sync changes my display behavior anda the refresh rate goes down a little
i tried wasapi from reclock and the exclusive mode from mpc-hc internal audio
reclock seens to be better but i still geting some stutering
its possible to be a v sync issue?
should i disable v sync on nvidia cp? because on intel cp donīt have a option to disable v sync, only app controled and driver controled..
itīs possible that the two drivers are perfoming v sync separately? like v sync are performanced two times one time for each driver?
on nvidia cp should i put single display perfomance, multi display perfomance or compability mode?
someone could help-me? i really don īt know what do to solve this... i tried everything, even smooth motion on 60 hz 72 hz 75 hz canīt solve this
I've never seen an Optimus system myself, but it seems to be troublesome. What does the OSD (Ctrl+J) show when this micro stuttering occurs? Are there are frame drops or glitches reported? Does that micro stuttering occur all the time, or just once in a while? Is it one stutter every couple of seconds? Or a little stuttering "every frame"? Reclock sometimes helps, but sometimes also causes such issues. I'd try without for now, to make sure it doesn't introduce more problems than it solves.

Quote:
Originally Posted by xul View Post
I have this identical issue as well which didn't happen with previous installed version (0.90.3 I think it was)

gtx970 w10 x64 w/ latest nvidia whql drivers
Instead of saying you have the same problem, can you please describe your own problem in detail? And if it depends on the madVR version, could you please try to find out which exact madVR version introduced the problem for you? You can find all old madVR builds for download here:

http://www.videohelp.com/software/ma...sions#download

Quote:
Originally Posted by mzso View Post
So madVR doesn't have profiles as far as I know.
Huh? But it does!

Quote:
Originally Posted by Damie View Post
I have a source video with P010 (YUV 4:2:0 10bit) 16-235 HEVC 5.1 4K 59.94fps and I'm using a GTX 960 & Sony X850C 4K TV.
Sony reports the panel has "10bit driving of an 8bit panel (8bit + Hi FRC)" and at least it passed the test @ http://forum.doom9.org/showthread.php?t=172128.

I can either select Ycbcr420 with 12bit color or Ycbcr422 with 10&12bit color in the Nvidia control panel @ 59/60Hz. (Ycbcr444 & RGB modes at over 30Hz@4K have 8bit color only.)

Therefore, should I use 4:2:0 12bit or 4:2:2 10bit when I watch the video in the FSE mode?
Nobody really knows what your TV will do in any of these modes. So your best option is to try every possible combination with test patterns and see which looks best to your eyes.

Quote:
Originally Posted by Damie View Post
Also, should I tick "disable GPU gamma ramps" @ Devices - Calibration and disable dithering @ Rendering - Dithering?
The GPU gamma ramps option doesn't matter, unless you have an active calibration loaded in the OS. Have you?

You should never disable dithering in madVR.

Quote:
Originally Posted by omarank View Post
@madshi: There are some video files that I have are encoded with incorrect aspect ratio. Could you please offer the file tag option for custom aspect ratio or maybe stretch factor? It will be really useful as a lot of DVDs in India have stretched video.
MKV offers an option to overwrite the video aspect ratio. Have you tried that? I'm not sure if the splitter, or madVR accept that overwrite, though. If it works, you wouldn't have to reencode, you'd just have to edit the MKV header with mkvtoolnix. Which is btw a much cleaner solution than using file name tags, because it should work in every player which properly supports MKV. And it would save me development time...

Quote:
Originally Posted by thewildsun View Post
I was wondering about this as well. If my goal is to have two profiles ("anime" and "liveaction" for example) with a single keyboard shortcut to switch between them, is this possible?
What happens if you have multiple profiles groups with the same keyboard shortcuts, but with different profile names, maybe even a different number of profiles in each group? Using one keyboard shortcut for all would produce quite confusing results then!

Anyway, that would be your problem, I guess, and not mine. So I'll check if I can easily make it possible to have one keyboard press work for multiple profile groups.

Quote:
Originally Posted by 70MM View Post
I have a film club and before the main feature we play a number of shorts which are mixed content, 25, 50, 60, 24 but it takes my new JVC RS600 up to 17 secs to sync when changing. It obvious what happens, every new clip/short has video cut, audio fine, but the beginning of every short is just a black screen for up to 17 secs.... Shocking! So we cant screen that way...
FWIW, you could setup profiles in madVR which depend on the movie runtime. You could enable refresh rate switching to the proper refresh rate for all video files longer than e.g. 30 minutes, while forcing 60Hz for all shorter clips. This way the projector would switch to the best refresh rate for actual movie playback, but stay at 60Hz for all the shorts. Best of both worlds...

Quote:
Originally Posted by arrgh View Post
ok, here a link to the 2D-content screen shot;

and here to a 3D-mvc photographed trough shutter goggles... the Problem seem to be droped frames...
Not that it matters much (probably). But why are you using such low decoder/CPU queue? I'd recommend a *much* higher queue.

Quote:
Originally Posted by arrgh View Post
the only missing item is the playback of 3D Content, which is also not a Hardware Problem, but a software deficit...

I know, I can't really complain. Everything is done here "for free". And I'm really thankful for this.
I just hoped that 3d-hardware decoding would be kind of a priority...
That's out of topic here. This is the madVR thread. Decoding is done by LAV, which has its own dedicated thread.

Quote:
Originally Posted by j1731630 View Post
Hi. Im using madVR with DaumPotPlayer, and there is some problem.
I cant export current frame when using this renderer, there is no file, even if player says that the frame was exported to location.
Maybe there is build-in madVR frame exporting functional ?
Seems to work for me. Maybe it depends on madVR and/or PotPlayer settings? Try madVR default settings, as a test.

Quote:
Originally Posted by fedpul View Post
Hi baii, thanks for your idea, it seemed to work. Last night I reset madvr to default settings and set everything like I had before but the queues which I left at default and I saw an entire movie without a problem.
I'm glad to hear the problem seems to be solved. It would still be interesting to know why it occurred, though. Can you pinpoint the exact madVR build which introduced the problem?
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Old 20th March 2016, 20:55   #36982  |  Link
chros
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Quote:
Originally Posted by huhn View Post
even a cheap Phillips can easily perfect 23p and smoothmotion is not going to win versus this.

if you play a 24p source at a 120 hz screen with perfect timing smoothmotion wouldn't do anything on that screen it would never ever blend a frame and this is kind of what an modern TV does.
do you really think a 24hz signal at 60 with smooth motion can be better?
Quote:
Originally Posted by madshi View Post
Ideally you would want to watch a 24p movie at 24Hz. If your TV can't do that (either properly or at all), or if it flickers and that bothers you too much, then the only other options would be using smooth motion FRC, or watching with 3:2 pulldown. The 3:2 pulldown handling in madVR is not optimal atm, but only few people want to use that, I believe, so it's not high priority for me atm.
Indeed. I just tried out 1 more time: SmoothMotion and 3:2 pulldown (compared to the close but not perfect refresh rate changes). I can't get so fluid motion with them at all, and the timings are way off: 24.000xx , 30.000xxx , 50.000xx , 60.000xx Hz (since I can't create custom refresh rates with intel driver).
So for me the refresh rate changer is Gold inside madVR.

Quote:
Originally Posted by CarlosCaco View Post
i having some micro stuttering when playng 23,976 content
i have i optimus system but nvidia 930m only render the video because the hdmi output from intel hd 5500
the display refresh is 23.97570, its possible to be this 00.00030 diference that causing the stuttering?
Can be the cause, at least it's working the same for me (although the 23p timing is worse than yours: 23.972xx Hz): lot of visible judder during playback. The solution is: always use the closest higher refresh rate. In this case use 24p (24.000xx Hz for me) instead of 23p, and you will see a beautifully fluid playback with couple of repeated frames.

Edit: just checked again. OSD reports 1 frame drop in every 4.03 minutes (compared to the repeated frames in every 41 seconds when I'm using 24p, which is working properly), but these micro stutters happen in every 5 seconds (for around). Queues are good, no dropped/repeated frames in the stat. Is it a bug?

Edit2: these micro stutters are happening (when the refresh rate of the display is lower than the fps of the video) in every fullscreen mode: D3D9 FSE/FS-windowed old/new path, D3D9 FS overlay (using only the intel GPU), D3D11 FSE with/without the 'present a frame for every vsync'/'use alternative glitch handling mode'.
And it was working for me like this in the last 3 years at least.
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Last edited by chros; 20th March 2016 at 21:27.
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Old 20th March 2016, 22:42   #36983  |  Link
alf6
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Rendering problem

I cant seem to enable Direct 3d 11 for presentation. Checked all the relevant boxes, but Ctrl-j still gives me D3D9.

Anyone had the same problem? Im on a ASUS g750JZ, with a GTX 880m/ Intel HD 4600 combo. My DX version is 11.

Any help appreciated
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Old 20th March 2016, 22:49   #36984  |  Link
ryrynz
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Quote:
Originally Posted by huhn View Post
if you play a 24p source at a 120 hz screen with perfect timing smoothmotion wouldn't do anything on that screen it would never ever blend a frame and this is kind of what an modern TV does.
do you really think a 24hz signal at 60 with smooth motion can be better?
It could be smoother but only if frame creation is not enabled "better" is user decision. If frame creation is enabled on the TV then it's a clear win for the TV for smoothness, but honestly I still prefer movies use smooth motion because even on normal setting frame creation doesn't look natural. With anime it's a different story it suits high frame rate better.
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Old 20th March 2016, 23:30   #36985  |  Link
arrgh
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Quote:
Originally Posted by huhn View Post
the issue is more like how many people want to use 3D and don't have at least a CPU like a i3 sandy or something like that?
maybe, but on the other hand : everythig the Hardware is doing allows for some additional Special Gimmicks madVR is performing...
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Old 20th March 2016, 23:52   #36986  |  Link
Manni
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Quote:
Originally Posted by madshi View Post
How does the crash look like, if you get no error message? Does the media player silently exit? Or what happens?
When I first launch the playback of a movie (usually BD Folders), MPC-BE is launched by MyMovies and stops with a window saying "MPC-BE has stopped working", over the black screen which is, I assume, the full screen of MPC-BE.

After the crash, I return to MyMovies and if I launch the exact same movie, it plays absolutely fine.

Every other movie afterwards usually plays fine too.

I've noticed recently that it takes longer for the movie to start with MPC-BE/LAV/MadVR, it used to be almost instant and now it can take up to 5-6 seconds.

Apart from that, all works.

Usually, I get this MPC-BE crash after a reboot, with the first file I try to play (it doesn't matter which one). Then I usually have no problems.

This is on a recent fresh install of Windows 8.1 with only my HTPC essentials installed.
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Old 21st March 2016, 00:10   #36987  |  Link
huhn
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Quote:
Originally Posted by arrgh View Post
maybe, but on the other hand : everythig the Hardware is doing allows for some additional Special Gimmicks madVR is performing...
madVR doesn't really uses the CPU.
and using DXVA can take some GPU performance. so it is the other way around.

if you want DXVA 3D decoding this is the thread you are searching for: http://forum.doom9.org/showthread.php?t=156191
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Old 21st March 2016, 00:20   #36988  |  Link
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Originally Posted by ryrynz View Post
It could be smoother but only if frame creation is not enabled "better" is user decision. If frame creation is enabled on the TV then it's a clear win for the TV for smoothness, but honestly I still prefer movies use smooth motion because even on normal setting frame creation doesn't look natural. With anime it's a different story it suits high frame rate better.
i'm a purist like you would say so interpolation is off of cause and yes this would be a very bad comparison.

and i totally disagree about anime and interpolation. for a simple reason.

anime is using cadence way lower than 24 fps.

so there are repeated frames in there and an interpolation algorithm can't interpolate with them.

so you get interpolation between different frames and nothing between the repeated ones. which is just a mess.

there is a reason that SVP should be setup in a way that it only interpolates pannings not moving character.

then we have the problem that a character is usually not 24 fps even on an pan creating the same issue/similar issue.

totally different story with CGI animations but i won't use interpolation what so ever.

but this is leaving the scope of madVR because this has nothing to do with SM anymore.
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Old 21st March 2016, 00:59   #36989  |  Link
xabregas
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can anyone enlighten me about the option "refine the image after every ~2x upscaling step"?

Im using lumasharpening default and i want to know if that option disable the sharpening on some videos or not.

I mostly watch 720p videos on fullhd screen but some of my 720p videos are ~1280x536. Not exactly 2x upscale i suppose. Will that option disable sharpening on those videos?
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Old 21st March 2016, 01:43   #36990  |  Link
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Quote:
Originally Posted by fedpul
Hi baii, thanks for your idea, it seemed to work. Last night I reset madvr to default settings and set everything like I had before but the queues which I left at default and I saw an entire movie without a problem.

I'm glad to hear the problem seems to be solved. It would still be interesting to know why it occurred, though. Can you pinpoint the exact madVR build which introduced the problem?
Hi madshi, I know for sure that the problem of black screens is present in 90.13, 90.14 and 90.15 beacuse I have done many tests. I need a week or two to pinpoint exactly the version in which it was introduced bacause I have not tested older versions yet and it takes some time beacuse they occur at random (even after 50 minutes of playback, so I test it with a movie)

I really appreciate your hard work.

Best regards from Argentina.
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Old 21st March 2016, 06:36   #36991  |  Link
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Quote:
Originally Posted by huhn View Post
anime is using cadence way lower than 24 fps.
so there are repeated frames in there and an interpolation algorithm can't interpolate with them.
so you get interpolation between different frames and nothing between the repeated ones. which is just a mess.
Seems like a case of where Smooth Motion would be worth while then.
But personally I have no issues with frame interpolation on most anime content.. so it can't be as bad as you say.. I have a fairly low tolerance for the "soap opera effect"

Quote:
Originally Posted by huhn View Post
there is a reason that SVP should be setup in a way that it only interpolates pannings not moving character.
I've seen no such options when looking at the wiki.

There will be a fair amount of users that will get in their opinion smoother more natural results when using Smooth Motion, you just happen to have a good TV which makes it an unfair comparison.

Quote:
Originally Posted by madshi View Post
Sure, maybe you can ask God to increase my daily hours from 24 to 48?
Didn't think it would be that much work, not just a case of changing the line detection routines then? Oh well.

Last edited by ryrynz; 21st March 2016 at 06:38.
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Old 21st March 2016, 09:58   #36992  |  Link
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Originally Posted by Warner306 View Post
I don't think that matters. The examples presented are just for demonstration for someone who uses a GTS 450. You don't need to take my advice on what the best settings are. This would vary widely depending on the GPU you own.
Ok I understand. Thx
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Old 21st March 2016, 11:59   #36993  |  Link
madshi
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Quote:
Originally Posted by 6233638 View Post
More on the anti-ringing changes, here are a couple of other test patterns:Looking at these with Catmull-Rom +AR +LL, comparing 0.89.18 (oldest build I had on my machine) and 0.90.13, I'm actually seeing a bit more ringing in the new builds.
Aliasing doesn't seem to be a problem though, just ringing.

Looking near the center of Zone Plate A:And the lower-left corner:
Patterns were scaled to 952x714 - just what the MPC-HC window scaled it to when snapped to the side of my 1080p screen.
Thanks. I've revisited the whole downscaling once more, with lots of changes. See announcement post of the next build. Hope you'll have fun & time to retest!

BTW, I was searching for a post from you about the new method to downscale chroma directly to the target resolution being very damaging for image quality, with a screenshot of a chroma test pattern. But I can't find that post, anymore. Did you delete it?

Quote:
Originally Posted by GCRaistlin View Post
Yes, the issue was introduced in 0.90.4. But my issue decription was incorrect, sorry. When clicking on the time scale, it takes a few secs for the player to react. Then the playback continues (both with 0.90.3 and 0.90.4+), but with 0.90.4+, the player stops responding to controls.
To be precise, I was able to reproduce the issue on 0.90.3 a couple of times, too, when I clicked on the time scale again too early (i. e. before the playback resumes after my previous click), but it is rarely. With 0.90.4+, the issue is always reproducible.
Freeze reports: 0.90.4, 0.90.3
Hope it will be fixed in the next build.

Quote:
Originally Posted by Px View Post
http://www.cs.iptcom.net/tmp/full-logs-9.0.15.7z - uploaded debug logs along with fresh crash log
Thanks. I hope to have this fixed in the next build. If not, please let me know.

Quote:
Originally Posted by iSeries View Post
Hi, using 2d ssim causes a lot of dropped frames for me. In the stats its listed twice (like this 'ssim 2d100 ar < ssim 2d100 ar') and render times go way up. 1d ssim works fine and is listed in the stats only once as expected. Is that normal for 2d?
Quote:
Originally Posted by iSeries View Post
Here you go. Seems to only happen when supersampling 1080p > 1080p. Works as expected when doubling eg 720p and downscaling to 1080p.

http://imgur.com/vrtHks6
Quote:
Originally Posted by ryrynz View Post
Can confirm that on my OSD too. Something's amiss. I think it's just the OSD though.
Quote:
Originally Posted by ryrynz View Post
madshi, this will probably be addressed regarding the OSD, but Jinc AR shows up in the OSD when supersampling and downscaling using Jinc with no AR. It shows Image doubler = Jinc AR < Jinc.
Oooh. That's a bug, which actually cost performance. Will be fixed in the next build.

Quote:
Originally Posted by Werewolfy View Post
I use forced film mode. It seems that decoder queue and ivtc queue limit the other queues, it never fills completely. But the moment I have dropped frames is when render queue drops down.
I tested DXVA and it's not really better. Decoder queue go higher than before but I also have dropped frames when render queue drops down.

Here some videos of my tests, I hope it will be usefull and easier for you to understand.

http://www.filedropper.com/testdeinterlacing1_1

(It's the first time I'm using this file hosting website, I don't know what it worths).
Unfortunately the download link doesn't work.

Quote:
Originally Posted by Werewolfy View Post
Higher GPU queue doesn't help because it's limited by the decoder that's never filled.
Oh, did you mention that before? How fast is your CPU? Have you tried DXVA copyback decoding as an alternative to software decoding?

Are you using automatic black bar detection? If so, does disabling that workaround the issue?

Quote:
Originally Posted by Neo-XP View Post
There is a bug when upscaling or downscaling with spline 4 taps with the newest madVR versions. The image is pixelated when using spline with 4 taps.
Thanks for the report, stupid bug, will be fixed in the next build.

Quote:
Originally Posted by Neo-XP View Post
When using MadVR with XySubFilter to display subtitles outside of the video area with the option "move subtitles to bottom of the screen/window" of the "zoom control" menu, when an italic subtitle appears (<i> tag), the italic subtitle and all the following subtitles are displayed into active video area.
Quote:
Originally Posted by Neo-XP View Post
The settings : settings.reg

The subtitles : subtitles.srt

Subtitle n°60 :



Subtitle n°61 :



I'm using MPC-HC internal subtitles renderer for now because it doesn't have this bug, but I hope it can be fixed, because the subtitles look better with XySubFilter.
I need to be able to reproduce the problem. Unfortunately the download links don't work.

Quote:
Originally Posted by 6233638 View Post
I believe there is an issue with the way that level adjustments and gamma corrections are being processed.

I have a few Blu-rays here which have badly encoded levels, resulting in a washed-out image.
To be displayed correctly, they need black level and white level adjustments, which I've applied using filename tags.
This works fine for full-screen playback, where I do not use any gamma correction.

However in windowed mode, I tell madVR that my display's gamma is 2.60 and have it set to use a 1.80 power curve - windowed mode is about clarity for me, not accuracy.
When applying this gamma correction, the letterboxing - and the video itself - ends up looking very washed-out again.

What should be happening is that the level adjustments are applied first, so that the letterboxing is made black, and then the gamma adjustment is applied - so it should look something like this instead.
To create that image, I just displayed the level-corrected screenshot in madVR using my typical windowed mode settings.

I thought that something was "off" about the way that the gamma correction behaved for a while now, but these Blu-rays with very badly encoded levels are what prompted me to investigate exactly what was happening.
Oh yes, that was a bug. Should be fixed in the next build. But would be great if you could double check - with both YCbCr and RGB sources, both fullrange and limited range, just to be extra safe that all the math is correct now. Thanks!

BTW, no need to do those fancy gamma tricks. Just increase brightness in "color & gamma". That should have the same effect, without you having to lie about your true display gamma.

Quote:
Originally Posted by alf6 View Post
I cant seem to enable Direct 3d 11 for presentation. Checked all the relevant boxes, but Ctrl-j still gives me D3D9.
Windows 7? Make sure you have the Windows 7 Platform Update installed. Also Aero / desktop composition must be active.

Quote:
Originally Posted by Manni View Post
When I first launch the playback of a movie (usually BD Folders), MPC-BE is launched by MyMovies and stops with a window saying "MPC-BE has stopped working", over the black screen which is, I assume, the full screen of MPC-BE.
Have you tried a different media player to see if it might be media player specific? The crash you're describing is seemingly not being detected by madVR's own crash handler. Which means that there's a good chance the crash doesn't occur inside of madVR's code. It could still be my fault, or not. Can't say for sure.

Quote:
Originally Posted by xabregas View Post
can anyone enlighten me about the option "refine the image after every ~2x upscaling step"?

Im using lumasharpening default and i want to know if that option disable the sharpening on some videos or not.
That option has the purpose of applying sharpening multiple times, maybe, if you zoom up *a lot*. That option should never result in less sharpening being applied, but more (or same).

Quote:
Originally Posted by ryrynz View Post
Didn't think it would be that much work, not just a case of changing the line detection routines then? Oh well.
It's not that simple.
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Old 21st March 2016, 12:11   #36994  |  Link
retrue
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Quote:
Originally Posted by madshi View Post
Originally Posted by retrue View Post
I am using last development versions of MPC-HC and LAVFilters.
I updated yesterday from madVR 0.9010 to 0.9015. When I try to play videos I get sound but not image, not in window mode, neither in fullscreen (curiously, with the last version of PotPlayer+MadVR I have image in fullscreen mode but not in window mode). This happens with vids at 1080p and codec H264. It doesn't happen with vids at 480p and codec H264.
The problem appears with version 0.9011. I have returned to madVR 0.9010 and the problem has disappeared.


Can you please try to reset the madVR settings to default? Does the problem still occur? Which OS and GPU are you using?

Originally Posted by retrue View Post
Image doubling: double luma (64 neurons) and double chroma (32 neurons), always if upscaling is needed.
But with version madvr 0.9010 I don't have problems.


"always if upscaling is needed" was changed to "always - 2x supersampling". I'm considering allowing both options in the next build to avoid the problem the two of you have.
Yup, that was the problem. Thanks. Choosing "Double luma resolution - only if scaling factor is 1.2x or bigger" solved the problem. I was playing a 1080p h264 mkv video on a 1920x1080 monitor. But yes, it it would be nice if the old option "always if upscaling is needed" is added again.
I have a i4770 processor with an onld Nvidia 9800GT card. I had intention to change it but I cannot afford it at the moment.
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Old 21st March 2016, 13:20   #36995  |  Link
RDJ
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In JRiver the subtitles are being cropped along with the black bars.
http://yabb.jriver.com/interact/inde...topic=103731.0
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Old 21st March 2016, 13:50   #36996  |  Link
fluffy01
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I can't get madVR to detect the stereoscopic flags in a non-MVC 3D-file, so I assume, that you have not made it use these flags yet?
I just wanted to know if this was intentional, or you simply forgot?

Also, if there could be a keyboard toggle to manually switch between the different stereoscopic modes, like there is for pretty much everything else already?
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Old 21st March 2016, 16:37   #36997  |  Link
omarank
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Quote:
Originally Posted by madshi View Post
MKV offers an option to overwrite the video aspect ratio. Have you tried that? I'm not sure if the splitter, or madVR accept that overwrite, though. If it works, you wouldn't have to reencode, you'd just have to edit the MKV header with mkvtoolnix. Which is btw a much cleaner solution than using file name tags, because it should work in every player which properly supports MKV. And it would save me development time...
Ok, I tried using mkvtoolnix and it works without re-encoding mkv files. However, some of the Youtube downloaded mp4 files too have incorrect aspect ratio, which I will probably have to re-encode to mkv. But those files are not really important and I don’t mind re-encoding them.

By the way, for videos with badly encoded levels, it is easier to find the black level adjustment needed, but is there any way to find the correct white level adjustment? Or is it just done by trial and judging by eyes?
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Old 21st March 2016, 17:19   #36998  |  Link
CarlosCaco
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Quote:
Originally Posted by madshi View Post

I've never seen an Optimus system myself, but it seems to be troublesome. What does the OSD (Ctrl+J) show when this micro stuttering occurs? Are there are frame drops or glitches reported? Does that micro stuttering occur all the time, or just once in a while? Is it one stutter every couple of seconds? Or a little stuttering "every frame"? Reclock sometimes helps, but sometimes also causes such issues. I'd try without for now, to make sure it doesn't introduce more problems than it solves.

was micro sttuter on some random scenes, some are reporterd presentation glitche s some not
like 7 presentation glitches on 50 minutes playing...
testing more i solve this checking the option use a separate device for presentantion... and mpc-hc internal audio renderer exclusive mode
now the movies are very smooth with some normal flickering

btw what this option use separate device to presentation does?
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Old 21st March 2016, 17:49   #36999  |  Link
madshi
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Quote:
Originally Posted by fluffy01 View Post
I can't get madVR to detect the stereoscopic flags in a non-MVC 3D-file, so I assume, that you have not made it use these flags yet?
I just wanted to know if this was intentional, or you simply forgot?

Also, if there could be a keyboard toggle to manually switch between the different stereoscopic modes, like there is for pretty much everything else already?
Currently only MVC 3D files are supported. Other formats are played as is (meaning madVR treats them as 2D). Support for side-by-side and maybe top-and-bottom hard coded files is planned for a future version.

Not sure what the sense of toggling 3D *output* modes would be? Ideally you should leave the setting at "auto". The other options are for displays which need them. Toggling doesn't really make any sense there, as far as I can see.

Quote:
Originally Posted by omarank View Post
Ok, I tried using mkvtoolnix and it works without re-encoding mkv files. However, some of the Youtube downloaded mp4 files too have incorrect aspect ratio, which I will probably have to re-encode to mkv. But those files are not really important and I don’t mind re-encoding them.
Most probably you can simply remux those files to MKV without reencoding them.

Quote:
Originally Posted by omarank View Post
By the way, for videos with badly encoded levels, it is easier to find the black level adjustment needed, but is there any way to find the correct white level adjustment? Or is it just done by trial and judging by eyes?
I would usually assume that the same adjustment for black levels also needs to applied for white levels (inverse, of course). But I don't really know.

Quote:
Originally Posted by CarlosCaco View Post
was micro sttuter on some random scenes, some are reporterd presentation glitche s some not
like 7 presentation glitches on 50 minutes playing...
testing more i solve this checking the option use a separate device for presentantion... and mpc-hc internal audio renderer exclusive mode
now the movies are very smooth with some normal flickering

btw what this option use separate device to presentation does?
Good to hear that solved it for you!

With that option activated madVR creates 2 separate Direct3D devices, and uses one for rendering and one for presentation. This is usually beneficial (or at least not harmful) for playback reliability and smoothness. But some GPU drivers or dual GPU setups don't like this option and just render a black screen. That's why it's disabled by default, although it's usually beneficial.
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Old 21st March 2016, 18:33   #37000  |  Link
fluffy01
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Quote:
Originally Posted by madshi View Post
Currently only MVC 3D files are supported. Other formats are played as is (meaning madVR treats them as 2D). Support for side-by-side and maybe top-and-bottom hard coded files is planned for a future version.
That is good to hear. Just wasn't sure if you had forgotten it.
Quote:
Originally Posted by madshi View Post
Not sure what the sense of toggling 3D *output* modes would be? Ideally you should leave the setting at "auto". The other options are for displays which need them. Toggling doesn't really make any sense there, as far as I can see.
I didn't mean the output mode. I meant the input mode. So in case I encoded a file as for example SBS, but didn't add the proper flag, I could just manually tell madVR that the video is a SBS-encoded 3D-file, without having to remux it.

But this would not be needed until you add support for the above mentioned modes (SBS/TAB/etc.).

Last edited by fluffy01; 21st March 2016 at 18:42. Reason: Clarification
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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