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6th February 2016, 16:41 | #35861 | Link | |
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As for the settings, well i dunno now cuz like i would like to know what up scaling refinement does and the benefits of them in those type of rips. Also keep in mind i really do not want to have to switch to many things around as i go from movie to movie of diff quality. Now, Jinc looks really good n the bars, its just mostly green on the Sharpness. With like no ringing, but your saying i should turn on anti ringing anyway? So like what differences would i see from just leaviing Jinc on Chroma Upscaling, And Nothing Checked off in Image Doubling, and Jinc in Image Upscaling.? Compared to others? And i have no idea what dithering is so i just leave it on option one, but i did uncheck that change dither options, And i dont normally downscale, like most of my movies are just 1920x1080. Its a Pc Right, And i use Green analog plug in for sound. And i watch all kinds of stuff like Anime and HD Rips from Public HD like Tron Legacy and stuff. Disney Movies and then these Tv shows like Big ban And Rules of engagement and Star Trek, And most of the Tv Rips are ya, lower quality. so im generally more focused on making them look great, and still being able to enjoy my 1080 rips without to much work. know what i mean? Recon soft has alot of red on the bars isent that bad? |
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6th February 2016, 17:01 | #35862 | Link |
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try using smooth motion
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
6th February 2016, 17:13 | #35863 | Link | |
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When you open the video two video streams will be shown, this should be the standard 2D video at left, MVC at right, both should be 1080p = 2160p and should cover your entire screen. Now you go into your TV 3D settings and enable SBS mode, everything else on your pc will look fucked up though, as there's no "3D" link between the PC and the TV, the TV just takes what it has (the source) and combines them into 3D, if the two images aren't the same you're gonna get a 180degrees screwed up image or something similar. The volume bar for example if you use a receiver will also look messy. Last edited by XTrojan; 6th February 2016 at 17:19. |
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6th February 2016, 17:42 | #35864 | Link | |
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6th February 2016, 18:46 | #35865 | Link | |
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EDIT: also light, to do what i said above, in display modes for the monitor in devices, check 'switch to matching...' and 'restore original...' and enter this in the display modes list: 1080p100, 1080p120, 1080p144 you can set up different profiles so you don't have to change everything when you play a different kind of file. i use a lot, but you can get away with 3 to start. maybe something like: if (srcWidth <= 1920) and (srcWidth >= 1900) "1080" else if (srcWidth < 1900) and (srcWidth >= 1270) "720" else if (srcWidth < 1270) "SD" else "720" you have to make a group, right click scaling algos and create. paste the code in the group folder under auto select rules, then make 3 profiles and name them 1080, 720, and SD first, don't worry about what the bars in madvr look like, just go by what you think looks good and what your pc can handle. if your queues are full, dipping to mostly full occasionally, and you aren't steadily seeing drops in the counter, you're fine. for now i wouldn't worry about any kind of upscaling enhancement, just get a good base first. prioritize luma/image, chroma differences are pretty subtle unless the scene is full of high red colors. jinc is already pretty good all around. for doubling, i'd start with luma only nnedi3 64 neurons, if you get drops try 32, then maybe 16. super-xbr is your next bet. performance is pretty much identical all around for xbr, the numbers correlate to sharpness. i like 100, but see if you like anything else. if not, jinc is still pretty good you'll have to perform the testing and tweaking 3 times with different material to match the profiles, which will be bold in the list when in use. note: the only thing you should need to configure for 1080 is chroma, so feel free to be a bit more extravagant there if you want. another tip: to ensure you aren't overly stressing your card on 1080, i suggest checking 'disable scaling if image size changes by only:' (zoom control, in processing) and setting it to at least 5 or so (i use 25). a lot of 1080 content is cropped by a couple pixels so your system will be putting in a lot of work to stretch it by a few pixels. unnecessary in my opinion
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Windows 10 // i7-8700k + GTX 1080 SLI // MPC-BE x64 + LAV + XySubFilter Last edited by zvans18; 6th February 2016 at 19:40. |
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6th February 2016, 20:36 | #35866 | Link |
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3D Subtitles are still "crosschecking" the Video :/.
Is MadVR putting depth on subtitles externally or is it still same as video? it seems to depend on video source. I don't know if this has been posted here, but official 3D uses Menu->Subtitles->Video in terms of "depth" to avoid external things interfering with the movie 3D. Last edited by XTrojan; 6th February 2016 at 20:44. |
6th February 2016, 22:11 | #35867 | Link | |
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Try these settings for 480p -> 1080p upscaling: Chroma: NNEDI3 32 neurons Image: Jinc3 + AR Double Luma: 2x or greater - NNEDI3 32 to 256 neurons Double Chroma: Off Upscaling refinement: crispen edges (1.0), SuperRes (3) Artifact removal - Debanding: Medium/High Image enhancements: Off Dithering: Error Diffusion 2
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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7th February 2016, 00:16 | #35868 | Link | |
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But yes i either watch 1080p movies @ 1920x1080. Or Lower. So never do i need to go more then 1080p. Is there perhaps a youtube video that shows you what these things look like visually? like Noise,Dither,Deinterlacing,Inverse Telecine, Chroma?Luma? i kinda feel blind. i dunno ive taken up alot of your time guys, thought it would be abit more simple. i will have to read up on it some more to find preferences of my own. Just wish i knew what these things looked like. |
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7th February 2016, 00:43 | #35869 | Link |
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These aren't terribly important and may be very hard for you to notice, change them (perhaps under dark conditions if you ever watch films like that) and if you can't see a difference then change them back. You're looking for any changes in picture clarity. Like Leeperry says.. Does it look like you're looking through a window with any particular combination of those settings? The less shimmer or light masking (dullness) the better.
Last edited by ryrynz; 7th February 2016 at 00:45. |
7th February 2016, 03:32 | #35870 | Link |
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If you look at your monitor while you change these options you will then know what they look like. If you can't see any difference then it doesn't matter what you select.
You have already been given decent base-line options. You shouldn't expect to get spoon fed every option especially for something so subjective. Here is a thread with some more verbose descriptions on the options to maybe guide you in what you are looking at, but other than that you should use your eyes to guide you. (If you search the thread for specific option names you might find where people have posted screenshots comparing still frames. This might not help in some areas where the effect is better seen in motion. Your eyes really are your best guide.) Last edited by Clammerz; 7th February 2016 at 03:33. Reason: typo |
7th February 2016, 18:37 | #35872 | Link | |||||||||||||||||
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I had an option in madVR to do upscaling in linear light, but it was never recommended to be used and I think nobody actually used it. Instead a user was asking for adding sigmoidization, and he had a video where it did look slightly better (anime with hard coded subtitles showed a bit less aliasing in the subs). So I simply replaced the linear light option with a sigmoization option. At the same time I also have test images where sigmoidization looks worse. So I'm not sure if I actually recommend using it or not, but it's there for users who want to experiment with it. I guess it's at least less bad than linear light upscaling... Quote:
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Your wiki might be a bit confusing to an end user, I think. Your "auto" section is probably meant to reach from "auto" until "Force 3D format below"? But in the midst of this "auto" section there are two more bold lines starting with "Active/Passive 3D". It's not totally clear if these still belong to the "auto" section or if they are meant to be separate sections. I'd optimize the font size and styles to make it clearer which parts of the text are meant to be one section and has which title etc. The "Active/Passive 3D" lines are not clear. Since they stand under "auto", the end user might understand it as if madVR would automatically detect active/passive 3D displays and treat them differently. That's not the case. "auto": madVR sends frame packed, if HDMI 1.4+ is available, *and* if the display supports this format. This can be an active or passive 3D display. If frame packing is not supported by either the GPU, OS or display, madVR instead renders the 3D video into "Half SBS". "side-by-side": madVR renders Half SBS. "top-and-bottom": madVR renders Half Top-and-bottom. "line alternative" is described incorrectly. I'm not sure, maybe there's an official "line alternative" communication protocol that works as you describe. But that's not how madVR renders. This mode is for passive 3D displays which have polarizing filters which change polarization for each pixel row. The polarization is fixed, though. So for each frame sent by madVR, the odd lines are always for the same eye, and the even lines for the other eye. Odd/even does NOT change the eye from frame to frame. "column alternative": same as "line alternative", just columns instead of rows/lines. "swap left/right eye": This option is (in the long run) *not* meant to be used to fix sources which have the eyes in the wrong order. The problem with such sources should be fixed automatically by reading this information from the video file, and then communicating it to madVR. This will be added to future LAV + madVR builds. For now you can misuse this option to fix problems with such sources, but in the future this option has a different purpose: Some 3D displays *always* draw the images in the wrong order. So this option fixes that. Also for line/column alternative passive 3D displays it's not clearly defined which line/column is for which eye. So this option allows you to set that up correctly for each display. If OpenCL build 3 solves the crash problem, then the problem should already be solved in v0.90.4, too. Is that the case? |
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7th February 2016, 19:10 | #35877 | Link |
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I think you're right. It is something caused by chroma upscaler. I get the same effect using Jinc AR and ReconSoft. All other options work. It only happens in windowed mode. It happens with all of my files that are 1920x1080 and downscaled to 1280x720 in windowed mode.
Last edited by rack04; 7th February 2016 at 19:12. |
7th February 2016, 19:12 | #35878 | Link |
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madVR v0.90.5 released
http://madshi.net/madVR.zip Code:
* fixed: some SSIM downscaling related bugs * added SSIM "detailed" and "clean" variants * added Bicubic "sharpness: 125" option * added "use 1.6 gamma instead of 2.2" option to linear light downscaling * improved linear/sigmoidal light up and down scaling performance * improved downscaling performance when using linear light * SSIM downscaling can now also be used after image doubling * fixed: settings dialog sometimes forget to remember Bicubic150 being set 1) Do you prefer SSIM "clean" or "detailed" downscaling? The "detailed" option should have a bit more aliasing and sometimes maybe some minor artifacts, but looks a bit more detailed. The "clean" option is a little bit slower, and should have a bit less problems with aliasing and artifacts, but might smooth things over ever so slightly, compared to "detailed". So which one do you prefer? Ideally I'd get rid of one option, so please help me decide which one to keep and which one to drop. 2) You can (for downscaling) now decide between using normal (gamma) light downscaling, linear light downscaling which uses a 2.2 gamma value) and the new "use 1.6 gamma instead of 2.2" option, which does linear light downscaling with a 1.6 gamma value. So the 1.6 option pretty much is exactly in the middle between gamma and linear light downscaling. I would *really* like to get rid of two options and always do downscaling in one specific light (either gamma or 1.6 linear or 2.2 linear). So which of those 3 options do you prefer and can I get rid of the other two? |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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