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23rd January 2016, 16:07 | #35582 | Link | |
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Quote:
I ran 0.89.19 for a long time with no issues, and the second I installed the first 0.90 build, without touching a single setting, I was getting the crashes. |
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23rd January 2016, 16:59 | #35583 | Link |
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Ok, for all those of you who have new problems with v0.90.x which you didn't have in v0.89.19, here's a collection of test builds which are all intermediate steps between v0.89.19 and v0.90.x:
http://madshi.net/zzz - builds.rar Some notes for optimal testing: 1) These are all 32bit builds, so please use a 32bit media player. You can switch builds simply by replacing the "madVR.ax" file. No need to uninstall/install madVR. 2) Please don't use any of the new features of v0.90.x. Make sure you have them all deactivated (e.g. all the 3D options/checkboxes, chroma "Reconstruction" etc). 3) Please make sure you have 3D deactivated in the OS settings (only applies if you have a 3D capable display). 4) Build 1 is the most likely to still show the problem. Build 10 is the least likely to still show the problem. 5) In order to save time, I'd suggest to start with build 5. If the problem occurs with build 5, it will also occur with builds 1-4. In that case try build 7 or 8. If the problem does not occur with build 5, then it will also not occur with builds 6-10. In that case try build 2 or 3. Etc... This way you should be able to find the exact build which introduced the problem pretty quickly. Thanks! |
23rd January 2016, 17:01 | #35584 | Link |
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Well, if you think about it, the image needs to be downscaled vertically by 2x first. After that a 0.25 pixel shift is the same as a 0.5 pixel shift before downscaling. So we're probably both right, depending on whether we talk about the pixel shift before or after downscaling. Anyway...
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23rd January 2016, 17:15 | #35585 | Link | |
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
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23rd January 2016, 17:42 | #35587 | Link |
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Any ideas why present queue shows 2 as the max value, regardless of what is set in madVR's settings? Previously everything has worked fine. Sometimes the OSD shows the correct present queue number at first but quickly changes to 2 and is then stuck there.
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23rd January 2016, 17:58 | #35588 | Link |
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That's most probably the low latency mode, which the media player activates when drawing any kind of OSD that needs quick reaction times (madVR's Ctrl+J OSD does *not* activate it, though). It also gets activated when the madVR exclusive mode seekbar is visible.
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23rd January 2016, 18:04 | #35589 | Link |
Matroska find' ich toll
Join Date: Apr 2008
Posts: 1,380
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Hi madshi
here are the test pictures. (MPC-HC with LAV 0.67.30 all 64bit) I have reset the settings, install madvr0.89.19 and deactivate the exclusive mode -> video is stuttering. Then I set all to Bilinear (disabled deinterlace funtion) -> video looks better but also stuttering. Activate the Smooth motion -> 99,9% works (stuttering barely perceptible) Then reset the settings again, installed madvr0.90.03, only set the devices (Pinoeer VSX-930-s -> Sony50W805C) and it looks very good. Then I do the same procedure, no exclusive mode, Bilinear, then smooth motion activate. With smooth motion 99,9% works. It seems to me that it works with the exclusive mode but without the video is stuttering. I have yet not tested madvr0.88.21 with exclusive mode but I thinks it works. mmh, but i don't like the exclusive mode(sorry). Last edited by hubblec4; 23rd January 2016 at 18:07. |
23rd January 2016, 18:36 | #35590 | Link | |
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Hmmmmm... Which OS is that? If you don't like exclusive mode, then try activating Aero, that might improve the situation. Or try Overlay in the madVR settings, if you have an NVidia or Intel GPU. |
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23rd January 2016, 18:59 | #35591 | Link | |
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Figured thanks, no sweat as it's hard to deny that NNEDI3 luma-only and NEDI are fully usable. I believe some ppl don't like sxbr due to its ringing, I can see some truth to that. |
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23rd January 2016, 19:54 | #35592 | Link | |
Matroska find' ich toll
Join Date: Apr 2008
Posts: 1,380
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Quote:
Only for 0.90.03 i try it with the exclusive mode. Win7 64 bit, no themes activated (classic windows). Aero is not available, i could try the Overlay settings in madvr. Thanks madshi. |
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23rd January 2016, 20:08 | #35593 | Link | |
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Overlay might work well for you. If not, you could try a theme which allows Aero to work. |
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23rd January 2016, 20:48 | #35594 | Link | |
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5: works 6: works 7: Totally red screen in the video player 8/9/10: Long buffering wait, dialog box reading: ResampleX[1,0,0], Resample shaders logic error(3), black screen in player with audio playing for a bit, then the player crashes. |
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23rd January 2016, 20:55 | #35595 | Link | ||
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Quote:
If you import the main mlps of a 3D bluray into tsmuxer and select ISO output, you'll see what I mean. Quote:
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23rd January 2016, 21:31 | #35596 | Link |
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Join Date: Dec 2002
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Some basic info about 3D BluRay subtitles can be found on the official website:
http://www.blu-raydisc.com/assets/Do...ions-18780.pdf Looks complicated. |
23rd January 2016, 23:00 | #35597 | Link | ||
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http://madshi.net/zzz - builds2.rar Only builds 8-10 changed. Can't fix build 7. So please test builds 8-10. Quote:
1) Just one image, which is drawn on both left and right views, but there's an SEI block in the MVC video stream which tells us at which depth the subtitle is supposed to be drawn. 2) Or true 3D subtitles, with different images for left and right eyes. I've no idea how many Blu-Rays are using approach 1) vs 2). No current subtitle renderer supports 2), so I don't think that's easy to solve right now. The splitter would have to output the data somehow and the subtitle renderer would have to render it. You could ask nevcairiel to look into splitting, but I doubt he'd do it any time soon. Solution 1) shouldn't be that hard to implement. The splitter would have to parse the SEI blocks, though, and forward them to me. That's something nevcairiel and I could look into at some point, because it seems to be fairly simple. But let's not get ahead of ourselves. We don't even have SSIF splitting yet! |
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24th January 2016, 00:06 | #35598 | Link | |
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24th January 2016, 10:45 | #35599 | Link |
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Oh. I just noticed we tested in the wrong order. As I wrote in my original post:
> If the problem does not occur with build 5, then it will > also not occur with builds 6-10. In that case try build 2 or 3. You said you had no problem with build 5, so your next test should have been build 2 or 3, and not build 6+. Sorry, didn't notice that before... |
24th January 2016, 10:57 | #35600 | Link |
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Hello everybody.
Since I have updated madvr I have a strange issue with the full screen exclusive dx11 mode. While I start the movie (1080p bdremux), I can see the present and gpu/cpu queue gets full and the picture is smooth with the render time about 20ms. After couple of minutes I can see a minor picture glitch and the queue gets to down to 0. The render time gets a bit higher after that bur overall I still get no drop frames with 0 queue. I tried to lower the present queue, gpu/cpu queue but unfortunately the queue drop still exists. Switching to the dx11 windowed full screen fills up the queue immidiately. But switching back to FSE drops the queue immidiately back to 0. I use the latest ATI/AMD drivers with 2x7970 crossfire. AFAIK madvr is not operating with CF the the second gpu is irrelevant. Chroma up scaling nnedi 64 with super res x3 is active. No smooth motion. Refresh rate changes to 23.974... (video source is 23.976). Activating nnedi 128 drops the queue to 0 even faster - maybe a minute or two. I had no such issue with the previous madvr 8x version I had earlier. Couldn't find similar issue reports searching the threqd.Am I missing something ? Any workaround besides rolling back to the previous madvr version ? Thanks Sent from my GT-I9500 using Tapatalk |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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