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Old 14th August 2015, 13:17   #2921  |  Link
ryrynz
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Quote:
Originally Posted by Zachs View Post
Can you try with my latest commit instead?
Pressing cancel though made MPDN stop working though. Forget too.
Will wait for Belphemur's commit.

Last edited by ryrynz; 14th August 2015 at 13:21.
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Old 14th August 2015, 13:21   #2922  |  Link
Zachs
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Ah yes I'll get that fixed.

Edit: done.

Last edited by Zachs; 14th August 2015 at 13:24.
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Old 14th August 2015, 13:26   #2923  |  Link
ryrynz
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Quote:
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Ah yes I'll get that fixed.

Edit: done.
I hope you're not pissing him off by doing that..
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Old 14th August 2015, 13:28   #2924  |  Link
Zachs
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Oops my bad.
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Old 14th August 2015, 15:41   #2925  |  Link
aufkrawall
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Maybe default dithering strength of 2.0 is a bit high?
With this picture, a strength of 1.5 seems to be sufficient (8 bit display):
http://forum.doom9.org/showthread.php?t=172128

It would be neat if we could choose a lower bitdepth output than 8 to try out dithering settings.

Last edited by aufkrawall; 14th August 2015 at 15:44.
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Old 14th August 2015, 22:47   #2926  |  Link
Anima123
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Feature request:

It would be nice if MPDN included some kind of video decimation, which is especially useful if one wants to enjoy good scaling algorithm with limited GPU power for high fps videos.
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Old 14th August 2015, 23:35   #2927  |  Link
Zachs
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It already includes some kind of fps decimation. It's decimated to your display refresh rate. Do you mean decimating the fps to a lower rate than refresh?
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Old 14th August 2015, 23:35   #2928  |  Link
Zachs
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Quote:
Originally Posted by aufkrawall View Post
Maybe default dithering strength of 2.0 is a bit high?
With this picture, a strength of 1.5 seems to be sufficient (8 bit display):
http://forum.doom9.org/showthread.php?t=172128

It would be neat if we could choose a lower bitdepth output than 8 to try out dithering settings.
Hmm Shiandow hasn't been around for some time now... Hope he's just taking a break.
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Old 14th August 2015, 23:59   #2929  |  Link
Anima123
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Quote:
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It already includes some kind of fps decimation. It's decimated to your display refresh rate. Do you mean decimating the fps to a lower rate than refresh?
Yes. For example, there's 60 fps videos that my nVidia 880M cannot handle using NNEDI3 for image doubling.

It's not like fluid motion feature which blend frames together to forge intermediate frames that do not need scaling at all, hence much more less GPU-hungry compared to scaling each frames.
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Old 15th August 2015, 05:17   #2930  |  Link
Zachs
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I think you might find that using NEDI or Super-xBR might be better than decimating frame rate...
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Old 15th August 2015, 09:53   #2931  |  Link
Shiandow
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Hmm Shiandow hasn't been around for some time now... Hope he's just taking a break.
I'm on vacation with somewhat unreliable internet access. I'll be back in a week or so.
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Old 15th August 2015, 10:30   #2932  |  Link
Zachs
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Ah good to know! Enjoy your vacation mate!
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Old 15th August 2015, 12:33   #2933  |  Link
Zachs
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MPDN 2.40.0 / MPDN Extensions 1.15.0

Hi everyone,

MPDN 2.40.0 and MPDN Extensions 1.15.0 have been released.
The new audio script feature is now available and there's now a Reclock feature that works automatically (when video frame rate is within 3% of display refresh rate) - i.e. it does what SlySoft's Reclock does with the help of Sanear Audio Renderer (which is now included with MPDN installer). MPDN Reclock also works with DirectSound. It continually adjusts the clock so it matches the display rate so after a minute or two into the playback, you'll find your 'video frame rate (ref clock)' to be very close to your display refresh rate (just a touch under to give refresh rate measurement some error margin). Reclock is one of the simplest audio scripts you can create with MPDN. Other examples (e.g. Gain using OpenCL) are also available in the source version (in the Examples folder).

Belphemur's subtitle drag-and-drop feature is now also available.

Have fun!

Cheers.

Last edited by Zachs; 15th August 2015 at 12:47.
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Old 16th August 2015, 00:00   #2934  |  Link
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Thank you for bringing us the re-clock into MPDN. Actually I tried it as soon as I can, and found it not working as well with Optimus as with discrete video card systems.

With Optimus it has been noticed that the ref clock has to tune below the source fps to achieve 2s average closer to the source fps, and the actual refresh rate fluctuate quite a lot.

I do know that Optimus has it's flaws. However, since a lot of game laptops have it, it would be most appreciated if you guys can improve re-clock on the performance on Optimus systems.
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Old 16th August 2015, 00:03   #2935  |  Link
Zachs
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It was actually implemented on my Optimus laptop. Have a look at the screen shot a couple of pages back. Not sure why your Optimus behaves so differently.
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Old 16th August 2015, 00:04   #2936  |  Link
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I'll post some screenshots when I can.
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Old 16th August 2015, 03:33   #2937  |  Link
aufkrawall
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With that Reclock feature, MPDN gets mroe interesting for movie watchers. I personally don't need any deinterlacing, but probably MPDN would be more suitable for movies if it had GPU deinterlacer?
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Old 16th August 2015, 04:06   #2938  |  Link
Zachs
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LAV can deinterlace using Quicksync and Cuvid. Only thing it is lacking is DXVA deinterlacing. At since stage I'll add that but I don't exactly need it personally too.
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Old 16th August 2015, 04:57   #2939  |  Link
aufkrawall
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Cool. Even cooler if it will be open source extension.
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Old 16th August 2015, 05:04   #2940  |  Link
Anima123
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Quote:
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It was actually implemented on my Optimus laptop. Have a look at the screen shot a couple of pages back. Not sure why your Optimus behaves so differently.
Just double checked, and nothing weird with Optimus when using the latest version. What I observed was possibly due to the fault of the usb audio driver of windows 2000.

Last edited by Anima123; 16th August 2015 at 06:35.
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