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14th August 2015, 15:41 | #2925 | Link |
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Join Date: Dec 2011
Posts: 1,812
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Maybe default dithering strength of 2.0 is a bit high?
With this picture, a strength of 1.5 seems to be sufficient (8 bit display): http://forum.doom9.org/showthread.php?t=172128 It would be neat if we could choose a lower bitdepth output than 8 to try out dithering settings. Last edited by aufkrawall; 14th August 2015 at 15:44. |
14th August 2015, 23:35 | #2928 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
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14th August 2015, 23:59 | #2929 | Link | |
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Join Date: Jun 2005
Posts: 504
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Quote:
It's not like fluid motion feature which blend frames together to forge intermediate frames that do not need scaling at all, hence much more less GPU-hungry compared to scaling each frames. |
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15th August 2015, 12:33 | #2933 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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MPDN 2.40.0 / MPDN Extensions 1.15.0
Hi everyone,
MPDN 2.40.0 and MPDN Extensions 1.15.0 have been released. The new audio script feature is now available and there's now a Reclock feature that works automatically (when video frame rate is within 3% of display refresh rate) - i.e. it does what SlySoft's Reclock does with the help of Sanear Audio Renderer (which is now included with MPDN installer). MPDN Reclock also works with DirectSound. It continually adjusts the clock so it matches the display rate so after a minute or two into the playback, you'll find your 'video frame rate (ref clock)' to be very close to your display refresh rate (just a touch under to give refresh rate measurement some error margin). Reclock is one of the simplest audio scripts you can create with MPDN. Other examples (e.g. Gain using OpenCL) are also available in the source version (in the Examples folder). Belphemur's subtitle drag-and-drop feature is now also available. Have fun! Cheers. Last edited by Zachs; 15th August 2015 at 12:47. |
16th August 2015, 00:00 | #2934 | Link |
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Join Date: Jun 2005
Posts: 504
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Thank you for bringing us the re-clock into MPDN. Actually I tried it as soon as I can, and found it not working as well with Optimus as with discrete video card systems.
With Optimus it has been noticed that the ref clock has to tune below the source fps to achieve 2s average closer to the source fps, and the actual refresh rate fluctuate quite a lot. I do know that Optimus has it's flaws. However, since a lot of game laptops have it, it would be most appreciated if you guys can improve re-clock on the performance on Optimus systems. |
16th August 2015, 05:04 | #2940 | Link |
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Join Date: Jun 2005
Posts: 504
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Just double checked, and nothing weird with Optimus when using the latest version. What I observed was possibly due to the fault of the usb audio driver of windows 2000.
Last edited by Anima123; 16th August 2015 at 06:35. |
Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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