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15th May 2015, 21:59 | #30081 | Link | |||||
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More votes/opinions, please? |
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15th May 2015, 22:01 | #30082 | Link | |
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15th May 2015, 22:03 | #30083 | Link |
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I'll try to downgrade the driver.
I've taken a photo of my issue with FSE 10 bits: http://i.imgur.com/6dntf5u.jpg |
15th May 2015, 22:15 | #30085 | Link | |
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Btw, this new version allows me to add SuperRes for SD content on laptop, and Debanding on 1080p content (that needs no upscaling) looks great! Is there a way to add this SuperRes effect to an AviSynth script? I like the effect it gives for upscaling SD to HD.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:10. |
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15th May 2015, 22:22 | #30087 | Link |
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Oops, forgot to mention that I have always used High/High in madVR deband settings as this always looked best on the content I watch. Shiandow's deband default settings of Power 0.50 and Margin 0.00 is very close to madVR High/High settings to my eyes.
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15th May 2015, 22:23 | #30088 | Link | |
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Just to recap, my content was labeled SMPTE 170M, which madVR treated differently from content labeled SMPTE C. When I toggled and enabled SMPTE C through ctrl+shift+alt+p, proper Rec.601 3DLUT in SMPTE C line was applied. 3DLUT's in SMPTE C line simply do not apply to SMPTE 170M content... Here's a screenshot of the original ctrl+j menu WITHOUT toggling. It is how madVR "auto-detected" content I guess. madVR applied Rec.709 3DLUT from BT.709 line to this content. I can't find how SMPTE 170M and SMPTE C differ in terms of primaries. They both use Rec. 601 primaries, gamma and D65 white point, don't they? I wonder if ArgyllCMS can create SMPTE 170M 3DLUT. Any ideas? I know this is madVR forum (not Display Calibration forum), but I figured you may know... Last edited by XMonarchY; 15th May 2015 at 22:26. |
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15th May 2015, 22:24 | #30089 | Link | |||
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Is 10bit supposed to work via DVI-SL on AMD with 13.12 and W7SP1?
I tried 88.7 and 88.8, enabled desktop composition in W7SP1, D3D11 10bit output in mVR with 8 frames in advance and I don't have desktop composition disabled in mVR. I also tried to reboot after enabling Aero, reset mVR's defaults and run the latest nightly build of MPC-HC and I'm still stuck in DX9 land The only reason I could think of is that I'm using a DVI-SL cable to my HDMI Sammy TV but 10bit is apparently supported via DVI huh: Quote:
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I guess I could tame down SR'ed NNEDI3's über-sharpness with a softer downscaler as CR AR LL is too sharp and Softcubic50 AR LL obviously too soft but CR AR LL looks great with NEDI, the latter requiring far less ressources and also taking care of chroma kinda being the icing on the cake Quote:
I wouldn't need to break a sweat about 10bit no workee on my box if PotP becomes unusable to begin with. That's the thing, we're judging colorful banding and colorblinds see less tints. Last edited by leeperry; 16th May 2015 at 00:00. |
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15th May 2015, 22:27 | #30090 | Link | |
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15th May 2015, 22:34 | #30091 | Link |
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I still think that the old deband implementation is more efficient in terms of quality:
At high, it softens the image less than Shiandow's at 0.5 and fights banding still partially better (but also partially worse). imho there's not much room for highering the values when even 0.5 softens the image more than old algo@high. Anyway, thank you two for your continuous great work! |
15th May 2015, 22:44 | #30092 | Link |
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I am currently using 15.3 and didn't have a que issue in FSE D3D11 10 bit. I'm downloading 15.4 now and will verify whether 15.4 is giving me the same issue as you, as soon as I restart.
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15th May 2015, 22:44 | #30093 | Link | |||||||||
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Do you have the Windows 7 Platform Update installed? That's a requirement for madVR's D3D11 presentation path. Quote:
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(Use only the latest version, ignore the older versions. Maybe that will stop you from drowning... ) Quote:
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I've done a quick comparison myself and also found that the old high algo works partially better and partially worse at debanding, while keeping slightly higher detail. Wasn't sure which I preferred overall... |
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15th May 2015, 22:58 | #30095 | Link | |
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I would still prefer to keep just low/medium/high, and just replace some or all of the old presets with the new algorithm - of course only if the new one is really better. So, still waiting for more feedback! |
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15th May 2015, 23:11 | #30096 | Link |
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Maybe both algos can be combined at "ultra"?
There is hardly an additional detail loss when I enable old high and Shiandow's at 0.1/0 at the same time, but Shiandow's algo clearly reduces banding left by madVR's old one. Last edited by aufkrawall; 15th May 2015 at 23:15. |
15th May 2015, 23:21 | #30097 | Link | |
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wooow, that openCL reg fix worked flawless Perfect. to the second part.. i have no modes listed there, i use the automatic detection. i think... Picture... ill try to explain it a bit better... i have an toshiba hd tv connected via HDMI. Res. is 1920x1080 (i) ?, at 30hz. BUT in FSE its at 60hz/fps(with d3d9 new path) Also, i had to resize the resolution with nvidia panel, when i set 1920x1080 i have stuff missing on top, sides, etc.. so i have to resize with nvidias tool...i dont know if this resizing is important to mention, so i just wrote it also... pic: [img=http://s10.postimg.org/l8ihbnqw5/dsfsdfsdfsdfsdfsdf.jpg] its an old TV, but it works fine and the picture is awesome thanks to your fine work.. anyway, when i go into fullscreen exclusive mode usually what happens is that it displays 60hz/60fps also in OSD. And thats what im used to, works perfect.. now when i enable this d3d11 mode, it goes to 25hz, changes the system resolution to TRUE 1920x1080 @ 25hz, wich is not what should happen, i guess.. and therefore teh picture isnt as fluid anymore.. greetz edit: i see tehres an new update, i shall try this first and report back Last edited by BetA13; 16th May 2015 at 02:42. |
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15th May 2015, 23:24 | #30098 | Link |
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Catalyst 15.4 fills up the ques to their appropriate levels for me so I can't verify that it is a driver issue unless it's hardware related since I don't have an R9 270 but an R7 265.
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15th May 2015, 23:33 | #30099 | Link |
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As far as debanding goes I actually prefer Shiandow's over MadVR's for anime; and madVR's over Shiandow's for movies and DVR files. Shiandow's is more aggressive and kills some details, which isn't really that big of an issue for anime imho. MadVR's preserves details better while still doing a very good job of overall debanding which for me, works better for movies. This is just my opinion and isn't based on any thorough concrete testing so "take it with a grain of salt".
Added bonus (at least for me) Shiandow' debanding is a good for cleaning up old, badly compressed, and just general a mess TIVO rips and such for the early 2000's.
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM Last edited by XRyche; 15th May 2015 at 23:48. |
15th May 2015, 23:44 | #30100 | Link |
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I replaced by AMD 12.200 Beta drivers with the latest 15.4 (Leshcat version).
Great news!! Finally a driver that provides better performance! Especially for lower resolution videos so it most likely better process Jinc upscaling. Before/After 288p: 16/15ms 720p: 14/13.4ms 1080p: 11/11ms As far as DirectX 11 presentation, it still doesn't work. It still gives a black screen. NNEDI3 still doesn't work either. But this time the setting slightly alters rendering times, but not enough to show NNEDI3 usage. This is with a Radeon HD 7670M on Windows 7 x64
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 24th June 2015 at 06:10. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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