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7th March 2014, 02:52 | #24421 | Link |
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You´re right, jesus what a mess.
Thanks a lot. However, that only seems to work for videos, too, like in the case of MPC-HC. Like cyberbeing said, it seems only Zoom Player can currently do both. Last edited by iSunrise; 7th March 2014 at 02:57. |
7th March 2014, 04:36 | #24422 | Link | |
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Quote:
Edit: I see you folks have been busy replying while I've been typing :-) I'll take a look at this "Zoom Player" thing... Thanks a bit later..$20 bucks! I'm sure it's worth it if ya need it but I haven't watched a movie in years. No thanks, I'll look elsewhere.... Last edited by MistahBonzai; 7th March 2014 at 04:52. |
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7th March 2014, 04:59 | #24423 | Link |
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Probably it is necessary fo me to reinstall OS.
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7th March 2014, 05:19 | #24424 | Link |
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Actually I am experiencing an issue, a new one. As I watch the video full screen, at some random point the screen just goes black and the video continues to play as I can still hear the audio. If I click the screen it pauses and can restart if clicked again. But the screen remains black. I do not get a madvr crash reporter window, nor a zoom player crash window. So I have to ctrl+alt+del and go to task manager and close zplayer process.
The odd time the screen has gone white, not black. It can happen within seconds of first playback, or 30 mins or more. The first time only occured after a few hours of viewing. A reboot does'nt seem to fix the issue. using v0.87.6 and zoom player 8.7 b33 Last edited by JonnyRedHed; 7th March 2014 at 05:22. |
7th March 2014, 05:29 | #24425 | Link |
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Have you tried to run "restore default settings.bat" in your MadVR folder as administrator?
Last edited by MistahBonzai; 7th March 2014 at 05:34. |
7th March 2014, 05:46 | #24426 | Link | ||
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madshi,
Thank You !! Quote:
Quote:
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 7th March 2014 at 05:58. |
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7th March 2014, 07:02 | #24427 | Link | |
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Thanks...
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Thanks again QB
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7th March 2014, 07:32 | #24428 | Link | |
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My problem stemmed from what I viewed as ambiguous wording pertaining to what was considered 'calibrated'. In the end I figured if I hadn't actually changed the files then I didn't want to disable them. |
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7th March 2014, 10:00 | #24430 | Link |
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MistahBonzai
variant 9
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7th March 2014, 13:35 | #24431 | Link | |||
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How do those crashes look like? Does MPC-HC automatically disappear without any trace left? Or is there still some sort of crash complaint window or something? And even if you wait a couple of seconds the madVR crash assistant doesn't appear? Anyway, here's a test build: http://madshi.net/madVRoverlayFix.rar Does it fix the problem for you? If so, please also try resizing the window multiple times, just to make sure that's stable for you, too. Interesting - thanks! FWIW, I think it's probably not necessary to split "720 -> 1080p" and "720 -> 1440p", because both are doing 1x luma doubling. In the same way I think "1080 -> 1440p" will perform almost identical to "1080 -> 4K", because again it's only 1x luma doubling in both cases. However, if you do "720 -> 4K" with luma quadrupling, that would slow things down even more. When using NNEDI3 luma doubling/quadrupling, the deciding factors for performance are only source resolution and neurons. The target resolution doesn't matter so much cause Bicubic up/downscaling is so cheap in comparison to NNEDI3. So basically you could do colums like "SD luma doubling", "SD luma quadrupling", "720p luma doubling", "720p luma quadrupling" and "1080p luma doubling". That would be quite interesting. I think those 5 columns would give us a rough performance idea about every possible scenario. Of course for luma quadrupling it's hard to decide how many neurons to use for doubling and how many for quadrupling. The neurons for doubling are defnitely more important than those for quadrupling. But then doubling/quadrupling with 128/64 might look better than 256/16 - and perform faster, too. So I guess I would suggest something like 16/16, 32/16, 64/16, 128/32, 256/32. Quote:
Graeme suggested that colored dithering might actually be good for calibration, or maybe not. So I decided to let the user decide whether to use colored or monochromatic dithering in madTPG. |
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7th March 2014, 13:45 | #24432 | Link | |
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The biggest problem was in YUV->RGB conversion, because I used the same matrix for all three channels, it resulted in the pattern to be amplified - but I fixed that by shifting the pattern between channels now, and the amplified pattern effect went away (and random uses different random sources for all channels anyway) I don't consider random dithering in LAV any worse then ordered dithering. When looking at the night&day difference between random and ordered in madVR (when targeting lower bitdepth), I wondered for a second if random dithering wasn't implemented slightly incorrectly that made it too strong. In any case, since LAV will never have to do any dithering when you use it with madVR, this point is probably rather unimportant for this thread.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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7th March 2014, 14:40 | #24433 | Link | ||
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if a calibrated screen is really important to you, you may should think about getting a colorimeter. if you say madvr your gamma of you screen is 2.50 and then process gamma to 2.35 you should get a gamma of 2.35 if it's true that your display is gamma 2.5. your screen should be brighter now. the best gamma should be choice n on your lightning condition in your room. typical 2.4 is what you want. Quote:
Last edited by huhn; 7th March 2014 at 15:21. |
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7th March 2014, 14:45 | #24434 | Link |
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Thanks madshi! I overestimated the downscaling time that's why I separated the 720s into two columns, thanks for pointing it out.
Now, would someone lend me your 4k project for a week for testing? Last edited by seiyafan; 7th March 2014 at 14:49. |
7th March 2014, 15:43 | #24436 | Link |
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I am still not sure about how doubling/quadrupling works in one area. Suppose if I play a 480 video on 1440 monitor with only doubling enabled, it would use doubling to do 480 to 960 first, then upscaling from 960 to 1440?
And if quadrupling is enabled, it would go from 480 to 1960 then downscale to 1440? If that's the case when does it ever use doubling if quadrupling is enabled? |
7th March 2014, 15:49 | #24437 | Link | |
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When you play 480 at 1440, you can tell it to quadruple, or only double and scale the rest of the way, and when playing 720 at 1440, it would only need to double, not quadruple anymore.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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7th March 2014, 16:27 | #24438 | Link | |
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So yes, if you got doubling enabled, it would do nnedi 480 to 960 and upscale the rest to 1440... If you got quadrupling if would do nnedi 480 to 960, then nnedi 960 to 1920, then downscale to 1440... and if you play 720p, then it should only do doubling (one nnedi pass) 720 to 1440, even if you have quadrupling enabled... it should only quadruple if the target resolution has not been reached with one nnedi pass... |
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7th March 2014, 16:38 | #24439 | Link | ||
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Yes, if that's what your configuration asks for. |
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7th March 2014, 16:44 | #24440 | Link |
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For those of you guys who already have signs of withdrawal from the lack of dither testing, here's one more dither test build:
http://madshi.net/madVRlinearLightDithering.rar The algorithms are basically the same as in v0.87.6, however, I've added Shiandow's linear light processing idea. The results look quite promising to me. At least switching between 8bit and 3bit doesn't brighten up the image, anymore. So it does exactly what it's supposed to do. Let me know what you think! FWIW, it will probably cost a bit of extra performance, but I hope it will not be too much. The test build always applies linear light processing for dithering, for both ordered dithering and the 2 error diffusion algorithms. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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