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Old 14th January 2014, 09:47   #1861  |  Link
r0lZ
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I agree that it's a good solution, but it doesn't work if you need to do something special, like hardcoding subtitles. I prefer to wait for the AVS plugin that Neuron2 is currently developing. Thanks anyway for the information.
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Old 14th January 2014, 13:14   #1862  |  Link
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I'm searching if it's possible to add informations to MKV (Director, Actors, Synopsis...). I've seend BD3D2MK3D permits it with XML file and tags.
But is it exist players who can read these informations ? Or what could I display later ?
Thanks !
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Old 14th January 2014, 13:38   #1863  |  Link
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There are two ways to add info: the "File/segment title" (in the Global tab of MkvMerge) and the XML tag file. Some players can read the segment title, but most players ignore the tag file. AFAIK, only The KMPlayer can list (almost) all tags from that file. Unfortunately, it is becoming worse at each update.
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Old 14th January 2014, 14:06   #1864  |  Link
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Thanks have you already tried XBMC ?
And for file/segment title, what kind of infos could we add ? Only title or several informations ?
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Old 14th January 2014, 14:27   #1865  |  Link
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Yes, I've tried XBMC in the past, but that was before my interest for 3D and MKV. I don't know what info it can show.

The segment title, afaik, is the movie title. Some players show it instead of the file name when you play the file. IMO, it can contain the title alone, or the title, director and release date, or whatever you think is useful to uniquely identify the movie.

Note that in the MKV, the streams can also have a label, so you can also add a title for example to the video stream. Same thing for the chapters. But again, only some players show that information.
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Old 14th January 2014, 18:57   #1866  |  Link
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Thanks, I'll try XBMC and MKV with multi informations
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Old 14th January 2014, 23:04   #1867  |  Link
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Quote:
Originally Posted by b0mb View Post
hi!

one thing i need to explained...

when i encode to full sbs what eye do should come first

ive done 3 encodes now with left eye first and i think i had luck because its looking good.

can some1 plz explain to me!

thx in advance!

b0mb
It's possible with First view of SSIF.rar a small program (drag and drop compatible) that I coded for here
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Old 15th January 2014, 06:06   #1868  |  Link
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It's possible with First view of SSIF.rar a small program (drag and drop compatible) that I coded for here
Thank you for nifty tool.
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Old 15th January 2014, 22:35   #1869  |  Link
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@HWK

You are welcome
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Old 15th January 2014, 23:15   #1870  |  Link
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In binary
0100101001101111011110010110010101110101011110000010000001100001011011100110111001101001011101100110010101110010011100110110000101101001011100100110010100100000010100100110111101101100011000010110111001100100
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Old 15th January 2014, 23:34   #1871  |  Link
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In binary
0100101001101111011110010110010101110101011110000010000001100001011011100110111001101001011101100110010101110010011100110110000101101001011100100110010100100000010100100110111101101100011000010110111001100100
That is even more useful
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Old 16th January 2014, 00:30   #1872  |  Link
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That is even more useful
Yes now
Joyeux anniversaire Roland
Happy birthday Roland
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Old 16th January 2014, 10:18   #1873  |  Link
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Quote:
Originally Posted by frencher View Post
Yes now
Joyeux anniversaire Roland
Happy birthday Roland
Merci! :-)
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Old 16th January 2014, 10:38   #1874  |  Link
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Bon annif R0lZ !
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Old 16th January 2014, 11:00   #1875  |  Link
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Happy birthday
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Old 16th January 2014, 11:50   #1876  |  Link
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Roland, Happy Birthday
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Old 24th January 2014, 10:24   #1877  |  Link
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BD3D2MK3D v0.30, using DGMVCSource or FRIMSource

As you know probably if you have followed the saga of the development of a free MVC Source plugin for avisynth, there are now two excellent candidates. DGMVCSource (aka DGMVCDecode), developed by Neuron2, and FRIMSource, developed by videofan3d. Since I can't decide myself what plugin to use, I have decided to implement both, and the user can select his preferred MVC decoder with the Settings menu. Currently, FRIMSource is probably more stable, and it can already benefit of the hardware acceleration on machines with some Intel processors. In the other hand, DGMVCSource is still heavily developed, and may later become more powerful than FRIMDecode. In both cases, if you find a bug, try to process your BD with the other decoder, and report the bug, preferably in the author's thread, or here. Anyway, the good news is that we don't have to use the unstable decoders based on the CoreAVCDecoder, and that we are not forced to use an ad-supported decoder any more.

So, finally, here is v0.30 of BD3D2MK3D. There are many changes in this version. I have simplified a lot of things, and removed some features not really needed by most users, or difficult to implement with the new decoders. I may re-introduce some features if it appears that they are really missed by several users, such as the possibility to resize the output video to 720p.

IMO, this version is already stable, thanks to the help of several beta testers, but of course, I can't be sure. If you find a bug, please let me know.

I had also the intention to re-write completely the subtitle stuff, to implement real 3D subtitles, with the depth extracted from the MVC info, but since the development of tsMuxeR has temporarily stopped, the old method based on a constant, user selectable depth is still used. That will be the next major improvement. In the meantime, I have already introduced the possibility to convert the subtitle streams with BDSup2Sub.jar (the Java version) instead of BDSup2Sub++, because the latter has some important bugs and may crash when some streams are converted to 3D SUB/IDX. Currently, the program checks if Java is installed on your system, and if it's the case, you have the possibility to select the java or the ++ version from the Settings menu. Otherwise, the ++ version is used anyway.

There is no version history for this version, because there are too many changes to be summarized. Just note that the last version based on the CoreAVCDecoder is v0.23, and the first version based on the Intel decoder is v0.30. The gap is intentional, because I may still need to fix a bug from time to time in the old version, and I want to separate completely them. However, I do not recommend to use the old version any more.

Download the latest version, based on the Intel decoder, here: BD3D2MK3D.7z
You can still download the last version based on ssifSource and DirectShowMVCSource if you really wish: BD3D2MK3D_v0.23.7z
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Last edited by r0lZ; 24th January 2014 at 10:35.
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Old 24th January 2014, 13:43   #1878  |  Link
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Quote:
Originally Posted by r0lZ View Post
Download the latest version, based on the Intel decoder, here: BD3D2MK3D.7z
You can still download the last version based on ssifSource and DirectShowMVCSource if you really wish: BD3D2MK3D_v0.23.7z
Great, thanks r0lZ!

I've noticed the add black to start/end is now set to 0 by default. Is that not needed anymore?
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Old 24th January 2014, 14:07   #1879  |  Link
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Gave it a test run and there's some issues for me:

Generating the 3d project after demux didn't complere and I received the next error:

Code:
can't read "default_audiofile": no such variable
    while executing
"if {$default_audiofile != "" && [file exists $default_audiofile]} {
				incr allstreamsize [file size $default_audiofile]
			}"
    (procedure "GenerateAvs" line 666)
    invoked from within
"GenerateAvs"
    invoked from within
".nbf5.gf.gen invoke "
    invoked from within
".nbf5.gf.gen instate {pressed !disabled} { .nbf5.gf.gen state !pressed; .nbf5.gf.gen invoke } "
    (command bound to event)
Another thing is that bdsup2sub++ was used. I can't find the java version in the package and the "check java installation" says I don't have java installed properly even though I do have Java JRE installed and use bdsup2sub regularly.

Last edited by mini-moose; 24th January 2014 at 14:21.
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Old 24th January 2014, 15:39   #1880  |  Link
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Originally Posted by mini-moose View Post
Great, thanks r0lZ!

I've noticed the add black to start/end is now set to 0 by default. Is that not needed anymore?
It has never really be needed, but the additional frames to the end were a good thing to be sure that the missing frames due to the decoder bug were replaced by valid frames. Now, the problem of the missing frames should not occur any more with the new decoders. However, note that DGMVCSource seems to have a bug currently discussed in its thread that makes the clip turn black near the end of the movie. FRIMSource should not have that problem.

In the previous versions, there was a tab to define an "intro clip", based on a still picture or simply a short black video. I have removed that tab, and replaced it with the option to add a few seconds of black at the beginning of the video. I finds that handy to have some time to configure the TV or turn the glasses on before the beginning of the movie, but again, it's not necessary.

I will now have a look at my code to try to understand why it crashed.
Did you select a subtitle stream, or just audio?

BDSup2Sub.jar is in the archive. I have just verified.

BD3D2MK3D tries to determine if you have Java installed by issuing this command:
Code:
java -version
And java should reply something like this:
Code:
java version "1.7.0_51"
Java(TM) SE Runtime Environment (build 1.7.0_51-b13)
Java HotSpot(TM) 64-Bit Server VM (build 24.51-b03, mixed mode)
If the command fails, for example because java.exe is not found in the path, or the command above crashes or return an empty string, BD3D2MK3D assumes that Java is not properly installed. Maybe you have to install the 32-bit or the 64-bit version of Java?

Try to type the command above in a command prompt window and see how it works.
Also, please type this:
Code:
where java
and let me know what you see.
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Last edited by r0lZ; 24th January 2014 at 15:58.
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