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28th November 2012, 18:33 | #15841 | Link |
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There is actually two 630's (or well three, one on Kepler, and one DDR3 Fermi, and GDDR5 Fermi), naming things was always hard, i guess.
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LAV Filters - open source ffmpeg based media splitter and decoders |
28th November 2012, 18:34 | #15843 | Link |
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Didn't try, Jinc8 is not really a real-world scaler you want to use.
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LAV Filters - open source ffmpeg based media splitter and decoders |
28th November 2012, 23:13 | #15845 | Link |
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Hmm, what does it mean if I get a "MadVR reports deinterlacing failed" message when trying to play a 576i/25 video on my Intel i5-430M (Arrandale) when using LAV in DXVA2 Native mode?
EDIT: Doesn't work with DXVA2 Copy-Back or software encoding either.
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TV Setup: LG OLED55B7V; Onkyo TX-NR515; ODroid N2+; CoreElec 9.2.7 Last edited by DragonQ; 28th November 2012 at 23:20. |
29th November 2012, 17:58 | #15847 | Link | |
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idk, but you can use yadif in lav video until you get this problem fixed. |
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29th November 2012, 19:52 | #15848 | Link |
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I'm a bit lost as to what an optimal setup constitutes. A lot of people seem to be using DXVA via lavfilters despite proprietary solution slike cuvid and quicksync seeming preferable at first glance. Is there any reason for this? Also, I can't quite get a straight answer on what options increase performance without reducing quality. Apparently either increasing or decreasing the buffers can help, but I can't seem to get a straight answer after skimming over a few pages of this thread every few weeks or so.
Basically, I'm just hoping I can get a few expert tips or tricks out of you more experienced users. Looking forward to learning something new. Thanks in advance! |
29th November 2012, 20:06 | #15849 | Link | |
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if there was a way to increase performance with the same quality, why would anyone made this optional? Last edited by Keiyakusha; 29th November 2012 at 20:18. |
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29th November 2012, 20:25 | #15850 | Link | |
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Yeah, I feel the same way. I have a feeling using HW decoding at all might actually decrease madvr's performance since it would take some load off of the GPU. There's really no point when my CPU is perfectly capable of decoding hi10p without issue. Am I right in thinking this way? |
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29th November 2012, 21:53 | #15851 | Link | |
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29th November 2012, 22:06 | #15852 | Link | |
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29th November 2012, 22:31 | #15853 | Link | |
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Hopefully he didn't reply "use other player" this time. (Like when I tried to explain that the jump to next subtitle jumps to the one after that sometimes. (Apparently when you jump from a subtitleless part of the movie)) Last edited by mzso; 29th November 2012 at 22:33. |
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29th November 2012, 22:33 | #15854 | Link |
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This is how you want it to be, this is what advertisements teaches you. You need to wake up from your dreams. Very rarely people really benefit from it. Many believe that they do, but in fact they don't. They don't eve know if its working. They have no way to tell, because it is useless. Preferable? Essential? Bullshit. I'm not even saying about people who ask how they can tell if its working, and only after they was told where to get this info, they start to claim about huge improvements in something. Simply LOL.
Last edited by Keiyakusha; 29th November 2012 at 22:43. |
29th November 2012, 22:44 | #15855 | Link | |
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I don't need or want DXVA on my Core i7 desktop but that's not exactly the norm.
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30th November 2012, 00:11 | #15856 | Link |
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yeah, the next PotP build will support PS scripts with mVR, also add "=" on top of the existing "<=" and ">=" framerate conditions in the automatic rules profiles and I'm trying to get him to disable the annoying fade effect on the D3D GUI and to allow CMD_POPUP_USER_MENU to show up because CMD_POPUPMENU_PANSCAN_PRESET / ID_CHAPTER_SEL_MENU / CMD_POPUPMENU_FAVORITE all work perfectly in D3D, so why not USER_MENU huh
Once PS script support will be operational with mVR, I hope madshi will manage to work his magic once more on the PS script BTB/WTW stuff(so we can get the same colors as with EVR/VMR9) then we'll be all set And BTW, we will also be able to use CMD_POPUPMENU_VIDEO_SHADER But waiting is cool because I just found out that BenQ prolly lie on the 6X CWS spec of the W1070(the very similar W7000 runs it at 6X when using the "dynamic" mode preset but colors are out of control, OTOH it runs it at 4X in "cinema" mode). Also, DLP's require some additional color filtering in order to reach Rec.709 so most of them have their green primary far off Rec.709...the built-in ISF CMS would only help to achieve a lower ΔE on saturations at 25/50/75/100% but this will be completely dependent on the gamut mapping to begin with...and I don't plan on spending a millions years using manual HCFR test patterns in madVR+PotP either, so I'll just wait for mVR to provide the same colors with PS scripts as in EVR/VMR9 and to read more reviews about the W1070, which despite all this still seems to be providing a killer bang/bucks ratio My german is quite rusty but apparently you can't really expect a proper colorimetry >4X CWS anyway. My previous 6 segments HC3100 was posterizing like hell at 5X, but it was just fine at 4X....so when they promise 6X CWS it's the usual commercial bs every manufacturer goes by these days. Last edited by leeperry; 30th November 2012 at 18:39. |
30th November 2012, 04:10 | #15857 | Link | |
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If I look at the task manager when the icon is green there is a definite reduction in CPU usage. And you're telling us this is all fluff...? |
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30th November 2012, 06:28 | #15858 | Link |
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When will the madVR have the 3D support in your development estimation?
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The Next Generation Internet Video Codec project.[/url]. |
30th November 2012, 11:10 | #15860 | Link | |
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Is there a proper MVC decoder available? A uniform way to access 3D output on all capable GPUs is needed. Something the DX11.1 is trying to provide. We also need nevs support with his LAV Splitter. And 3D playback support of the media player as well. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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