Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
|
![]() |
|
Thread Tools | Search this Thread | Display Modes |
![]() |
#361 | Link |
Registered User
Join Date: Nov 2004
Location: Poland
Posts: 2,869
|
Interframe 2, with GPU=true and algo=21 I have artefacts on the left and right edge of the footage. It looks like some grey mask.
This is just on some scenes, others are fine. Last edited by kolak; 4th April 2012 at 18:02. |
![]() |
![]() |
![]() |
#362 | Link |
Registered User
Join Date: Apr 2009
Posts: 478
|
For some reason, even with the latest version, GPU=false doesn't work very well. My frame counter just stops moving, indicating that processing has stopped.
Also, I just upgraded from a GTX 460 to a Radeon 7850 and it seems slower now. Now SVP perform better on nvidia hardware? Thanks. |
![]() |
![]() |
![]() |
#363 | Link | |
Registered User
Join Date: Mar 2012
Location: Saint-Petersburg
Posts: 239
|
Quote:
But it's obviously an offtopic in Interframe thread ![]() What if crop the source by several pixels on all sides? But anyway it's some kind of a bug, I think I know what're you talking about. Last edited by chainik_svp; 4th April 2012 at 21:30. |
|
![]() |
![]() |
![]() |
#364 | Link |
Registered User
Join Date: Nov 2004
Location: Poland
Posts: 2,869
|
Can try cropping (it's 1920x1080 source with clean/normal edges)- it only happens with GPU=true. CPU mode does not have such a problem. I can try other algos, but I think it's only problem with algo=21 (it's definitely not happening with algo=13).
For my source (very fast motion) algo=21 with lambda=20 and plevel=1 produces well balanced output- clean edges with not much halos. plevel<1 seams to affect motion a lot- not smooth output. Last edited by kolak; 4th April 2012 at 21:34. |
![]() |
![]() |
![]() |
#367 | Link |
Registered User
Join Date: Nov 2004
Location: Poland
Posts: 2,869
|
Simulated look:
![]() I don't have this source on my laptop, but it looks like this. Both sides will have this sort of grey mask- it will change size, shape a bit over many frames, but always look like this example. It will be few pixels deep and bit more grey than the one on the picture. I can post exact frame tomorrow. |
![]() |
![]() |
![]() |
#370 | Link | |
Registered User
Join Date: Apr 2009
Posts: 478
|
Quote:
On my GTX 460, I used to be able to process 2 720p videos concurrently at around 12fps each. On my current Radeon 7850, I get around 6.8fps. Imagine my disappointment since I bought this Radeon 7850 partly because I thought it will enable Interframe to run faster, and cut down on my electricity costs at the same time. However I know from my experience with Bitcoin mining that OpenCL code can perform differently on different GPUs, even if one GPU is faster than the other on paper. Anyway, here's the scores from SVPMark: Code:
Test summary ----------------------- Date: 2012-04-05T12:54:31 CPU: Intel Core i7-2600K @3392 MHz [8 threads] GPU: AMD/ATI Radeon HD 7800 [ver.1.4.1703] Mode: FHD + GPU [17 threads] Comment: 3.6 Overall scores ----------------------- Synthetic CPU: MC2030 Synthetic GPU: MG3530 Real-life: FG2743 Details: synthetic ----------------------- CPU: compose (single-threaded): 553 CPU: compose (multi-threaded): 2391 CPU: search (single-threaded): 415 CPU: search (multi-threaded): 1765 GPU: system -> GPU transfer: 555 GPU: GPU -> system transfer: 1310 GPU: calculations: 1636 GPU: total score: 4772 Details: real-life /FHD ----------------------- decode video: 16.14x (387.4 fps) 48 fps - vectors search: 1.31x (62.7 fps) 60 fps - frame composition: 3.54x (212.2 fps) 48 fps - [SVP] fastest: 6.30x (302.5 fps) 48 fps - [SVP] simple 1: 4.53x (217.3 fps) 60 fps - [SVP] good: 2.34x (140.2 fps) 60 fps - [SVP] high: 1.83x (109.9 fps) 60 fps - [SVP] highest: 0.83x (50.0 fps) 72 fps - [SVP] simple 2: 4.20x (302.1 fps) ![]() Last edited by aegisofrime; 5th April 2012 at 06:02. |
|
![]() |
![]() |
![]() |
#371 | Link | ||
Registered User
Join Date: Mar 2012
Location: Saint-Petersburg
Posts: 239
|
Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#372 | Link | |
Registered User
Join Date: Nov 2004
Location: Poland
Posts: 2,869
|
Quote:
![]() Source has some thin grayish border (and I said it has clean edges-ups), so I assume this causes the problem. Last edited by kolak; 5th April 2012 at 10:23. |
|
![]() |
![]() |
![]() |
#373 | Link | |
Registered User
Join Date: Apr 2009
Posts: 478
|
Quote:
I registered an account with SVP just now but SVPMark returned authentication wrong. It returns correct now, and I will upload scores once my current encoding job is finished. ![]() |
|
![]() |
![]() |
![]() |
#374 | Link | |
Registered User
Join Date: Mar 2012
Location: Saint-Petersburg
Posts: 239
|
Quote:
![]() ![]() And I don't know what I could do with it if I've got real motion vector points outside the frame. |
|
![]() |
![]() |
![]() |
#378 | Link | |
Registered User
Join Date: Apr 2002
Location: Germany
Posts: 4,926
|
Quote:
![]()
__________________
all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 5th April 2012 at 13:37. |
|
![]() |
![]() |
![]() |
#379 | Link |
Registered User
Join Date: Aug 2003
Posts: 22
|
When I try to convert 1920x1080, 23.976fps footage I get an error from MS Visual C++ runtime Library:
Runtime Error! Program C:\Program Files (x86)\MeGUI\tools\x264\avs4x264mod.exe 1280x720, 30fps works just fine. Any ideas? |
![]() |
![]() |
![]() |
#380 | Link | ||
Registered User
Join Date: Mar 2012
Location: Saint-Petersburg
Posts: 239
|
Huit
1. Patch .exe with that tool, AND/OR 2.1. Lower value in SetMemoryMax() call, OR 2.2. Use modified Avisynth 2.5.8 build from SVP Quote:
![]() Quote:
Last edited by chainik_svp; 6th April 2012 at 22:13. |
||
![]() |
![]() |
![]() |
Tags |
48fps, 60fps, framedoubling, interframe, smooth motion |
Thread Tools | Search this Thread |
Display Modes | |
|
|