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14th April 2011, 14:35 | #6841 | Link | |
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I got green screen with v0.53 because using too much memory , i only have 1GB . |
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14th April 2011, 14:37 | #6842 | Link |
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Just tested 0.53 on my laptop. With my 2 test files I didn't go over 60% for MPC-HC CPU usage and only had under 10 dropped frames at the very beginning. Video is smooth and looks awesome. Considering it's my laptop I expect 0 problems on my 2 HTPC's, so, for me, things are very good! Thanks for your work on this, madshi! What a great amount of improvement over the last few weeks!!
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
14th April 2011, 14:39 | #6843 | Link |
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madvr + DXVA
Have you seen this ->? http://forum.doom9.org/showpost.php?...postcount=1331
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14th April 2011, 14:48 | #6844 | Link | |
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The first log is of this strange thing where the monitor changes from 95.906hz interlaced to 60hz interlaced when it jumps into exclusive mode. This also happens to me when I install something and the screen darkens when windows asks "are you sure" - a powerstrip quirk I think. The log plays at 60hz for a while (no drops or delays or glitches), then I pause/play and it returns to 95.906hz, still in exclusive mode, but then I get the pres glitches. http://dl.dropbox.com/u/1372034/madV...hen%2096hz.txt The second log is a clean entry to exclusive at 95.906hz, but with lots of pres glitches. http://dl.dropbox.com/u/1372034/madV...20glitches.txt I will try 0.53 now....I can't keep up with you!! Edit: 0.53 is no different with the pres glitches. My render/backbuffer/present queues are all low/empty. Bilinear didn't help (I have an i7 950 and an ATi4850), ..it's got grunt. But is it possible it's not enough grunt for 96hz? Last edited by Mark_A_W; 14th April 2011 at 14:55. |
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14th April 2011, 14:49 | #6845 | Link | |
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If so, it's 2444 madVR.ax+0x8470 I'll post the log in a while. |
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14th April 2011, 14:50 | #6846 | Link | |
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But frames have to be copied back on forth to the GPU, so it's less efficient than conventional DXVA. @madshi Thx for the new version and the changed OSD. Will test it later. |
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14th April 2011, 15:00 | #6847 | Link | ||||
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I do remember this was important for you...
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Yes, that's the number I need. But the number changes every time you start a new video. And I need the number to match the log you're creating. Then I can search the log for that number. |
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14th April 2011, 15:25 | #6849 | Link |
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Yea it seems to be. Either that or my laptop was just being stupid yesterday when testing 0.52. In either case, it's running quite well given the performance of this laptop overall. I haven't tried running it on my work laptop. I keep avoiding putting things on there that aren't work related because it's a powerhouse machine and I might get too comfortable using it. In any case, on my laptop and my 2 HTPC's I have madVR running extremely well now. I'm really quite happy.
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14th April 2011, 15:36 | #6850 | Link |
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My log 61MB unzip :
http://www.fileserve.com/file/gfHsw6j Code:
Format : AVC Format/Info : Advanced Video Codec Format profile : High@L4.1 Format settings, CABAC : Yes Format settings, ReFrames : 4 frames Codec ID : V_MPEG4/ISO/AVC Duration : 1mn 29s Bit rate : 13.8 Mbps Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.278 Stream size : 148 MiB (95%) Last edited by someone`; 14th April 2011 at 15:40. |
14th April 2011, 15:41 | #6851 | Link |
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Hello madshi,
i did few tests with new 0.53 version and there seems to be some new problem. With this new version i have really choppy playback and OSD stats are just confirming it - there are tons of presentation glitches. To be totally sure i tried 0.52 and everything was fine and there was no glithes at all and also no dropped frames. I also created you a log. Hope it helps you figure out what's wrong. http://www.mediafire.com/?hhl3ohyvhnr6nwa On the other hand, i can play Samsung ocean life demo (1080p 30fps 40mbps) without dropped frames. So performance will be better i think About my config: nV 9600gt (270.51) under vista sp2 Last edited by watchman; 14th April 2011 at 15:43. |
14th April 2011, 15:56 | #6852 | Link |
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madshi here is the info and the log
TID 4488 madVR.ax+0xb5d0 Just in case, there's another one that uses lower CPU: TID 3872 madVR.ax+0xb500 File name: madVR - log.zip File size: 1.19 MB Don't know if I should have kept the video running longer though? The log was getting very big. Last edited by Andy o; 14th April 2011 at 16:04. |
14th April 2011, 16:41 | #6853 | Link | ||
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14th April 2011, 17:01 | #6854 | Link |
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First, short tests of 0.53:
1080p60 on 9200M GS with bilinear: perfect 1080p60 on 5850: perfect (the queues and dropped frames look like burned into the monitor, they fill up and stay filled, not changing at all) 1080p24 on 9200M GS with Soft Bicubic Chroma + Lanczos Luma: The decoder queue stays at 0, whereas the old path would at least fill up a decoder queue. I didn't expect the decoder queue to stay at zero when the GPU is not powerful enough to render in real time. XXXXp24 on 9200M GS at 60 Hz display: No dropped or delayed frames but many glitches. log I experienced two hangs on close on my laptop, but I can't reproduce it nor did I have logging enabled at that time. |
14th April 2011, 17:36 | #6855 | Link | ||||
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http://madshi.net/madVRcpu.rar Not useful for anything other than logging either the hang or the high CPU consumption. Quote:
Thanks, will look at that later... Quote:
http://madshi.net/madVRcpu.rar Can you create another log for me with this build? It may help finding the cause of the problem. Or maybe not. I'm not sure. I don't need Process Explorer TID numbers, anymore. Just the log. Quote:
Bilinear? |
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14th April 2011, 17:59 | #6857 | Link |
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I've tried to have a look at your log, but it's a mess really. In the beginning of the log you're switching between windowed and exclusive mode like 10 times or so. I don't even know where to look for the problem exactly in the log. What I can see is that you're using a rather high refresh rate (72Hz) and a rather low number of pre-rendered frames. Try increasing the number of pre-rendered frames to 8. Maybe that helps a little?
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14th April 2011, 18:21 | #6858 | Link | |
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Does this build fix the problem? http://madshi.net/madVRcpu2.rar If not, please another log with that build... |
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14th April 2011, 18:22 | #6859 | Link |
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MadShi: small bugreport.
first my screen was using DVI and it got the name u2711 in madvr and today i got a new displayport cable to handle the full resolution on this screen and in madvr i renamed it from u2711 (1) to u2711 at that time i had 2 with same name so i tried to delete the one i wasn't using and madvr crashed.... no hurry about that bug fix it will never happen to me again....
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Gigabyte G1.Sniper Z87, I7 4770K (3.5ghz), Gigabyte Radeon 280x, Win8.1 x64, ATI 15.7.1, MPC-HC BE 1.4.6 1478, MadVR v0.90.21, LAV Filters 0.68.1, XySubFilter 3.1.0.746 |
14th April 2011, 18:24 | #6860 | Link |
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MadShi: oh one other thing.... 0.52 (*) got my computer to freeze up completely today i had to hard reboot it ... do you think if i enable debug and in case that would ever happen again... will the reason be in the log file ?
* and by 0.52 i might mean 0.52 or ati drivers or win7 x64
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Gigabyte G1.Sniper Z87, I7 4770K (3.5ghz), Gigabyte Radeon 280x, Win8.1 x64, ATI 15.7.1, MPC-HC BE 1.4.6 1478, MadVR v0.90.21, LAV Filters 0.68.1, XySubFilter 3.1.0.746 Last edited by DigitalLF; 14th April 2011 at 18:28. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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