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13th May 2010, 21:20 | #2641 | Link |
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@pirlouy, I don't really want to write a full subtitle renderer. I just want to offer whatever is needed for MPC HC's internal subtitle renderer to work together with madVR. Currently that doesn't seem to work. Also, the MPC HC's OSD doesn't seem to work with madVR, either. I guess that the MPC HC OSD uses the same renderer input pin as the internal subtitle renderer, but I'm guessing here...
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13th May 2010, 23:38 | #2642 | Link | |
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Only PC-users using they TVs as main monitors will see difference between 4:4:4 and 4:2:2 and only in really bad cases (like red text on black background). And they are less than 0.1% of the market... |
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14th May 2010, 01:33 | #2643 | Link | |
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KMP is able to use a plain D3D surface as VR, and subs do work...I guess its coder got the implementations infos from somewhere. Haali took part in VRM9's development, but kyh sure as hell didn't. |
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14th May 2010, 08:03 | #2644 | Link | ||||
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Edit: I've just checked. See here: http://www.beststuff.com/audiovideo/...ideo-home.html Quote:
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Last edited by madshi; 14th May 2010 at 08:06. |
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14th May 2010, 08:50 | #2645 | Link |
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madshi, I've sent you a PM.
For anybody having issues with black screen output (not crashes, just black screens) when using madVR with anamorphic video with subtitles, update your VSFilter to the one from the standalone filters of the MPC-HC stable branch http://sourceforge.net/projects/mpc-hc/files/ OR svn http://www.xvidvideo.ru/media-player...-svn-1881.html. |
14th May 2010, 17:10 | #2648 | Link | |
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No. AFAIK DX9 can do that, too. But exclusive mode is needed in any case. |
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14th May 2010, 17:41 | #2649 | Link | |
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@yesgrey: Any news of cr3dlut? |
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14th May 2010, 21:52 | #2650 | Link |
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Are you certin of this? I could never get 10bit RGB with MPC-HC and EV in exclusive mode. DX9 always gave error disply format not supported (or something on those lines) even though I had a 10bit capable display and gfx card. This is how I first heard 10bit was only possible under DX10 with nvidia drivers.
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15th May 2010, 14:49 | #2655 | Link |
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Thank you, I didn't get that this was just introduced with 0.12 .
So I guess theoretically a card should be fast enough as long the rendering time is a bit below the average frame time, or is some extra "time reserve" necessary? |
15th May 2010, 15:54 | #2656 | Link | ||||||
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At this point in time I do not plan to add a DX10 rendering mode, because I don't see any real benefits over DX9 for my needs. But that's just my current point of view, which can potentially change. Quote:
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For the special (not-yet implemented) Aero and fullscreen exclusive mode rendering paths, it's probably good enough if the rendering times are a "little bit" under the average frame time. For non-Aero windowed mode I'd recommend to stay more than just a "little bit" under the average frame time, or else smooth playback may not always work reliably. Can't give you any hard numbers, though... |
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15th May 2010, 17:11 | #2657 | Link |
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madshi, you can reproduce macrovision with this TEST DVD. I used it recently to compare quality between ffdshow yv12 - rgb conversions with madVR but get macrovision failure.
http://merifon.altervista.org/TestDVD.html Just download and start using the video_ts.ifo file. You'll see "DVD: Macrovision Fail" at the bottom of the madvr window. |
15th May 2010, 18:13 | #2658 | Link | |||
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To keep things clear, I appreciate your great work, and I only write here my opinions and wishes just in case they can help you in some way to improve your renderer. Quote:
Thanks for your answers. Last edited by Guest; 16th May 2010 at 00:21. Reason: rule 6 |
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15th May 2010, 20:47 | #2659 | Link | |
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Since this post I've moved on to Windows 7 from XP - same hardware, new OS. I no longer get tearing at 24Hz. Of course I've now got a whole new series of problems to deal with (Nvidia custom resolutions seem to be completely broken, whereas they worked fine on XP) but madVR 0.12 is working great |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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