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Old 13th May 2009, 23:00   #801  |  Link
BigDid
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Hi,

Just re-read the thread to see if my problem was already identified but doesn't seems so.

Problem: when feeding job control in Vdubmod for a xvid encode (1 or 2 pass) with a complex script using
fft3dgpu(plane=4, precision=1, sigma=2.4) Vdubmod just exits with no error message right after clicking start in the job control

No problem same script feeded to mpc for previewing or in Vdubmod without job control (save directly so 1 operation at a time and no shut down after encoding from job control)

Script is application from this thread: http://forum.doom9.org/showthread.ph...34#post1283534

No problem with fft3dgpu() before using this complex script, no change in config:
XP-SP3, 2gig Ram, GPU is ATI 4670 with 512Ram, driver is 9.2, fft3dgpu is 0.82

From reviewing the thread I suppose the problem may be related to Ram and/or Vram...

What I have tried so far with no change:
- use setmemorymax(512 or 768) at the beginning of the script; process explorer tells me I have 300Mb or more Ram available
- strictly use only MT(""".......""") before and after fft3dgpu with no setmtmode(2,0)
- use setmtmode(2,0) at the begining and setmtmode(5,0) just before fft3dgpu()
- Not use MT or setmtmode()

Only workaround is changing fft3dgpu by fft3dfilter(plane=4, sigma=2.4), which is slower but works.

Any hints or tips?

Thanks in advance.

Did
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Last edited by BigDid; 13th May 2009 at 23:02.
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Old 14th May 2009, 11:39   #802  |  Link
G_M_C
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Ha,

Forgot all about this tread, but i still use this filter now and again. But with my QX9650 "regular" fft3dfilter works good enough too ...

But the reason i "butt into" this thread is the following. I've been readin up on the coming version of DirectX 11. With the coming of DX11, and new feature will be added; The compute Shader. And one of the features explicitly named as beeing ideal for the compute shader is .... FFT transformations (but also matrix transformations, onordered memory lookups/writes/multi-treading etc.).

And now offcourse the question: Will there be e update/rewrite/new version of FFT3dGPU, using these new features of DX 11? Cause I think this will be a big chance for great improvements, wich give new life to this great tool/filter!

Last edited by G_M_C; 14th May 2009 at 11:46.
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Old 15th May 2009, 03:31   #803  |  Link
BigDid
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Hi,

Update from my previous post: http://forum.doom9.org/showthread.ph...91#post1285091
In case someone wants the script here are some extracts:

Quote:
setmemorymax(768)
...
Load_Stdcall_plugin("C:\PROGRA~1\AutoGK\filters\yadif.dll")

movie = mpeg2source("G:\FILMS\Episodes Wolverine\agk_tmp\Wolverine_03.d2v")
...
setmtmode(2,0)
yadif(movie)
autocrop(movie,mode=0,wmultof=4,hmultof=4,samples=10,aspect=new_aspect,threshold=34,samplestartframe=0,leftadd=0,rightadd=0,topadd=0,bottomadd=2)
Spline64resize(out_width,out_height)

mt("""
fastlinedarkenMOD(thinning=0, strength=36)
deblock()
fluxsmoothst(5,5)
maa()
#fft3dfilter(plane=4, sigma=2.4)
""")
setmtmode(6,0)
fft3dgpu(plane=4, bt=4, precision=1, sigma=2.8)

mt("""
#cnr2()
tbilateral()
#hybridfupp(preset="anime2")
limitedsharpenfaster(smode=4, strength=60)
#fastlinedarkenMOD(thinning=0, strength=18)
#dehalo_alpha()
gradfun2db(1.51)
""")
What I have tried since last post:
- use bt=2
- use precision=0
to no avail...

Update: Changed ATI drivers from 9.2 to 9.4 and 9.5 no change...

Did
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Last edited by BigDid; 18th May 2009 at 23:56.
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Old 1st November 2009, 21:59   #804  |  Link
Arshad07
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whats this error all about?



Script

Quote:
SetMtMode(2)
import("E:\Encode\LSFmod.v1.8.avsi")
import("E:\Encode\MCTemporalDenoise.v1.3.00.avsi")
Import("E:\Encode\YLevels_mt.avsi")
Import("E:\Encode\plugins\plugins\MCBob.avsi")
LoadPlugin("E:\Encode\mvtools-v1.11.4.5\mvtools.dll")
LoadPlugin("E:\Encode\fft3dfilter211\FFT3DFilter.dll")
LoadPlugin("E:\Encode\MaskTools.dll")
LoadPlugin("E:\Encode\masktools-v2.0a36\mt_masktools-25.dll")
LoadPlugin("E:\Encode\mvtools-v2.5.3\mvtools2.dll")
LoadPlugin("E:\Encode\gradfun2db_25_dll_20060315\gradfun2db\gradfun2db.dll")
LoadPlugin("E:\Encode\medianblur084\medianblur.dll")
LoadPlugin("E:\Encode\EEDI2v092\EEDI2\EEDI2.dll")
LoadPlugin("E:\Encode\mvtools2.dll")
LoadPlugin("E:\Encode\Hdragc-1.8.7\AGC.dll")
AVISource("D:\Encoding Folder\KNPh\lag.avi", audio=false)
Spline64Resize(640,248) # Spline64 (Sharp)
ConvertToYV12(matrix="Rec601", interlaced=false)
YLevels(6, 1, 255, 0, 255)
Tweak(hue=0.0, sat=1.2, bright=0, cont=1.0, coring=true, sse=false)
SetMtMode(5)
fft3dgpu(sigma=.5, sigma2=1.5, sigma3=2, sigma4=1, bt=3, bw=30, bh=30, ow=8, oh=8, wintype=2)
SetMtMode(2)
LSFmod(Smode=3,Lmode=1,ss_x=1.0,ss_y=1.0,strength=50)
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Old 2nd November 2009, 05:54   #805  |  Link
Chikuzen
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Quote:
LoadPlugin("E:\Encode\fft3dfilter211\FFT3DFilter.dll")
FFT3DFilter and FFT3DGPU are different.
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Old 2nd November 2009, 12:29   #806  |  Link
Leak
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Quote:
Originally Posted by Arshad07 View Post
whats this error all about?
If I were you I'd take a close look at the forum rules (especially #8) then either delete this post or the one in your other thread before one of the mods notices... *hint hint*
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Old 2nd November 2009, 16:07   #807  |  Link
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Quote:
Originally Posted by Chikuzen View Post
FFT3DFilter and FFT3DGPU are different.
I've already installed fft3dgpu.
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Old 2nd November 2009, 21:39   #808  |  Link
Maitreya
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Quote:
LoadPlugin("E:\Encode\fft3dfilter211\FFT3DFilter.dll")
should be
LoadPlugin("E:\Encode\fft3dfilter211\FFT3dGPU.dll")
i guess
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Old 3rd November 2009, 21:04   #809  |  Link
Zach
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It really sucks that nVidia's built-in auto-downclocking mechanism has made this filter useless (in terms of speed gain vs. the original FFT3DFilter filter). I've now switched back to the original FFT3DFilter because it's actually faster.

If it weren't for games, I'd actually consider switching back to my old 8800 GTX and ditch my newer GTX 275. Turning off this new "3D Performance" feature requires a convoluted and complicated series of registry hacks and then, of course, a reboot, all of which is annoying to do whenever the mood strikes me to encode a video.
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Old 6th November 2009, 23:53   #810  |  Link
Arshad07
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Anyone knows whats causing these problems:-





Script:-

Quote:
SetMtMode(2)
DGDecode_mpeg2source("D:\Encoding Folder\W.d2v", cpu=4, info=3)
ColorMatrix(hints=true, interlaced=true, threads=0)
tfm(order=1).tdecimate()
crop( 0, 58, -2, -58)

Spline64Resize(848,360) # Spline64 (Sharp)
YLevels(14, 1, 255, 0, 255)
LSFmod(Smode=3,Lmode=1,ss_x=1.0,ss_y=1.0,strength=30)
fft3dgpu(sigma=.5, sigma2=1.5, sigma3=2, sigma4=1, bt=3, bw=30, bh=30, ow=8, oh=8, sharpen=.5,wintype=2)
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Old 7th November 2009, 00:27   #811  |  Link
Atak_Snajpera
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Quote:
Anyone knows whats causing these problems:-
This SetMtMode(2). You canot use SetMTmode with GPU plugin!
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Old 14th November 2009, 01:59   #812  |  Link
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Quote:
Originally Posted by Zach View Post
If it weren't for games, I'd actually consider switching back to my old 8800 GTX and ditch my newer GTX 275. Turning off this new "3D Performance" feature requires a convoluted and complicated series of registry hacks and then, of course, a reboot, all of which is annoying to do whenever the mood strikes me to encode a video.
Consider waiting a little and getting (terribly expensive) NVidia card with shader model 5 support. They are designed for parallel computing.
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