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#1 | Link |
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Insane Encoder
Join Date: Feb 2008
Location: Lausanne (Switzerland)
Posts: 135
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Motion compensation
Hi everyone, i see in a lot of filter the following thing :
Code:
super = MSuper(c) backward_vectors = MAnalyse(super, isb = true) forward_vectors = MAnalyse(super, isb = false) forward_compensation = MFlow(c,super, forward_vectors) backward_compensation = MFlow(c,super, backward_vectors) c = interleave(forward_compensation, c, backward_compensation) c = use you spatio temporal denoiser c = selectevery(c,3,1) Would it be possible to use an another way of increasing the framerate (like MSU one) or do MFlow something special who is very interesting ?
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Only two things are infinite, the universe and human stupidity, and I’m not sure about the former. |
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#2 | Link | |
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Registered User
Join Date: Mar 2002
Posts: 1,031
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Quote:
That's why an "ugly frame" is not a problem ... regions which completely fail to match up with the frame to be filtered will be ignored by the denoiser anyway. MSU's filter creates interpolated frames ... the script you posted creates frame where the image content from neighbouring frames is put in the same locations as in the present frame through MC. Some of the steps in the process are similar but they are still two very different things. |
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#3 | Link |
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Insane Encoder
Join Date: Feb 2008
Location: Lausanne (Switzerland)
Posts: 135
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Thanks for you explanation.
i'll try to rephrase this (because not sure if i understand it right). The grain on the surface become the grain of the next frames but the objects in themself don't move in interpolated frame, so the denoiser do it's job right and when Motion Compensation give bad result, they're ignored. You speak of ghosting, I know fft3d filter do some, would it be better to use it without MC or is this a different kind of ghosting ?
__________________
Only two things are infinite, the universe and human stupidity, and I’m not sure about the former. |
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