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#801 | Link |
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Going in reserve
Join Date: Oct 2004
Posts: 1,549
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Hi,
Just re-read the thread to see if my problem was already identified but doesn't seems so. Problem: when feeding job control in Vdubmod for a xvid encode (1 or 2 pass) with a complex script using fft3dgpu(plane=4, precision=1, sigma=2.4) Vdubmod just exits with no error message right after clicking start in the job control No problem same script feeded to mpc for previewing or in Vdubmod without job control (save directly so 1 operation at a time and no shut down after encoding from job control) Script is application from this thread: http://forum.doom9.org/showthread.ph...34#post1283534 No problem with fft3dgpu() before using this complex script, no change in config: XP-SP3, 2gig Ram, GPU is ATI 4670 with 512Ram, driver is 9.2, fft3dgpu is 0.82 From reviewing the thread I suppose the problem may be related to Ram and/or Vram... What I have tried so far with no change: - use setmemorymax(512 or 768) at the beginning of the script; process explorer tells me I have 300Mb or more Ram available - strictly use only MT(""".......""") before and after fft3dgpu with no setmtmode(2,0) - use setmtmode(2,0) at the begining and setmtmode(5,0) just before fft3dgpu() - Not use MT or setmtmode() Only workaround is changing fft3dgpu by fft3dfilter(plane=4, sigma=2.4), which is slower but works. Any hints or tips? Thanks in advance. Did
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Having a problem with AutoGK? Read & use the FAQ & MORE FAQ first Updating my "deprecated technologies" ;) C2D E5300@3540/P5K-SE/EPU WinXP-SP3 ATI4670 Fortron BlueSt2-500W Peekton-6006- Last edited by BigDid; 13th May 2009 at 23:02. |
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#802 | Link |
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Registered User
Join Date: Feb 2006
Posts: 824
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Ha,
Forgot all about this tread, but i still use this filter now and again. But with my QX9650 "regular" fft3dfilter works good enough too ... But the reason i "butt into" this thread is the following. I've been readin up on the coming version of DirectX 11. With the coming of DX11, and new feature will be added; The compute Shader. And one of the features explicitly named as beeing ideal for the compute shader is .... FFT transformations (but also matrix transformations, onordered memory lookups/writes/multi-treading etc.). And now offcourse the question: Will there be e update/rewrite/new version of FFT3dGPU, using these new features of DX 11? Cause I think this will be a big chance for great improvements, wich give new life to this great tool/filter! Last edited by G_M_C; 14th May 2009 at 11:46. |
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#803 | Link | |
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Going in reserve
Join Date: Oct 2004
Posts: 1,549
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Hi,
Update from my previous post: http://forum.doom9.org/showthread.ph...91#post1285091 In case someone wants the script here are some extracts: Quote:
- use bt=2 - use precision=0 to no avail... Update: Changed ATI drivers from 9.2 to 9.4 and 9.5 no change... Did
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Having a problem with AutoGK? Read & use the FAQ & MORE FAQ first Updating my "deprecated technologies" ;) C2D E5300@3540/P5K-SE/EPU WinXP-SP3 ATI4670 Fortron BlueSt2-500W Peekton-6006- Last edited by BigDid; 18th May 2009 at 23:56. |
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#804 | Link | |
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Jeremy Duncan Fan
Join Date: Aug 2008
Location: London, UK
Posts: 198
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whats this error all about?
![]() Script Quote:
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#806 | Link |
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ffdshow/AviSynth wrangler
Join Date: Feb 2003
Location: Austria
Posts: 2,399
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If I were you I'd take a close look at the forum rules (especially #8) then either delete this post or the one in your other thread before one of the mods notices... *hint hint*
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now playing: [artist] - [track] ([album]) |
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#809 | Link |
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Registered User
Join Date: Jan 2005
Location: Texas, USA
Posts: 171
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It really sucks that nVidia's built-in auto-downclocking mechanism has made this filter useless (in terms of speed gain vs. the original FFT3DFilter filter). I've now switched back to the original FFT3DFilter because it's actually faster.
![]() If it weren't for games, I'd actually consider switching back to my old 8800 GTX and ditch my newer GTX 275. Turning off this new "3D Performance" feature requires a convoluted and complicated series of registry hacks and then, of course, a reboot, all of which is annoying to do whenever the mood strikes me to encode a video. |
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#810 | Link | |
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Jeremy Duncan Fan
Join Date: Aug 2008
Location: London, UK
Posts: 198
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Anyone knows whats causing these problems:-
![]() ![]() ![]() Script:- Quote:
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#812 | Link | |
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Beyond Kawaii
Join Date: Feb 2008
Location: Russia
Posts: 97
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Quote:
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...desu! |
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