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Old 14th August 2009, 14:02   #101  |  Link
LoRd_MuldeR
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Updated x264 to r1210 (JEEB's builds). Download link in first post updated.
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Old 18th August 2009, 02:27   #102  |  Link
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Updated x264 to r1214 (JEEB's builds). This fixes a bug in QPRD (SubME 10) and greatly improves 1-Pass VBV. Update to x264 r1214+ is highly recommended.
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Old 18th August 2009, 04:50   #103  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
Updated x264 to r1214 (JEEB's builds). This fixes a bug in QPRD (SubME 10) and greatly improves 1-Pass VBV. Update to x264 r1214+ is highly recommended.
Hi Lord,

I have one question regarding your software. Is the software only encode video without audio or it also encode audio for the movie (like Megui)?
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Old 18th August 2009, 06:56   #104  |  Link
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Originally Posted by nakTT View Post
Is the software only encode video without audio or it also encode audio for the movie (like Megui)?
It's a launcher for x264 64bit version for AviSynth 32bit.
x264 is an AVC video encoder...

It's not an all-in-one-tool like MeGui, RipBot etc.
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Old 18th August 2009, 07:04   #105  |  Link
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It's a launcher for x264 64bit version for AviSynth 32bit.
x264 is an AVC video encoder...

It's not an all-in-one-tool like MeGui, RipBot etc.
Sorry if my question wasn't clear. I know x264 is an AVC VIDEO encoder. I'm just asking for a confirmation whether or not this Application made by Loard can encode a complete movies or or just a video part of it.

Since you have answered the question, I thank you very much.

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Old 18th August 2009, 12:31   #106  |  Link
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It's not an all-in-one-tool like MeGui, RipBot etc.
Correct. It's a very simple front-end to x264.exe, nothing else. And x264.exe doesn't process audio at all

I recommend MKVToolnix or YAMB to mux in the audio after encoding, when needed...
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Old 18th August 2009, 13:36   #107  |  Link
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Correct. It's a very simple front-end to x264.exe, nothing else. And x264.exe doesn't process audio at all

I recommend MKVToolnix or YAMB to mux in the audio after encoding, when needed...
Any suggestion for simple tools to make avs for the Launcher?

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Old 18th August 2009, 14:08   #108  |  Link
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Any suggestion for simple tools to make avs for the Launcher?

Notepad++

Or maybe this one:
http://avisynth.org/qwerpoi/index.html
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Old 19th August 2009, 23:23   #109  |  Link
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Updated x264 to r1217 (JEEB's builds). Download link in first post updated.
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Old 20th August 2009, 04:37   #110  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
Notepad++

Or maybe this one:
http://avisynth.org/qwerpoi/index.html
Thanks. But until now I still using MeGUI tools "AVS Script Creator" in the tools menu. Any other simple to use AVS creator like in MeGUI that you want to suggest.


Last edited by nakTT; 20th August 2009 at 04:40.
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Old 28th August 2009, 18:30   #111  |  Link
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Hi there!
Benchmarks are fun!

AMDPhenom(tm 9950 Quad-Core Processor 2.60GHz; Windows Vista(tm) Ultimate 64bit SP2,
Source: DivX.Avi@17000kbits (Ingame Video); x264 JEEB's builds from your .7z archive

Code:
Source: H:\17000B&B.avs 
Preset: Faster
Tuning: None
Profile: High
Params: (din't show but --crf 23.0 --output H:\17000B&B2.mp4)

[Type: 32-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 30.87 fps, 4849.01 kb/s
encoded 10104 frames, 31.22 fps, 4848.35 kb/s
encoded 10104 frames, 31.35 fps, 4847.00 kb/s

[Type: 64-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 31.96 fps, 4850.68 kb/s
encoded 10104 frames, 31.95 fps, 4850.15 kb/s
encoded 10104 frames, 31.88 fps, 4847.02 kb/s

[Type: 64-Bit, Pipe Buffer Size: 1 MByte]
encoded 10104 frames, 32.17 fps, 4843.76 kb/s
encoded 10104 frames, 32.13 fps, 4848.87 kb/s
encoded 10104 frames, 32.22 fps, 4851.95 kb/s

[Type: 64-Bit, Pipe Buffer Size: 2 MByte]
encoded 10104 frames, 32.74 fps, 4849.16 kb/s
encoded 10104 frames, 32.77 fps, 4849.17 kb/s
encoded 10104 frames, 32.74 fps, 4844.90 kb/s

[Type: 64-Bit, Pipe Buffer Size: 4 MByte]
encoded 10104 frames, 32.97 fps, 4847.00 kb/s
encoded 10104 frames, 32.93 fps, 4851.58 kb/s
encoded 10104 frames, 33.01 fps, 4846.86 kb/s

[Type: 64-Bit, Pipe Buffer Size: 8 MByte]
encoded 10104 frames, 32.86 fps, 4847.44 kb/s
encoded 10104 frames, 32.95 fps, 4849.03 kb/s
encoded 10104 frames, 32.92 fps, 4849.81 kb/s

Resolution: 1280 x 720
Frame No. : 10104
Frame Rate: 25/1

x264 0.72.1217M 5e9ae4c
built on Aug 20 2009, gcc: 4.3.4 20090220 (prerelease) (x64.generic.Komisar)
Revision: 1217
6 or 7% gain for 64-Bit 4MB to 32-Bit 0MB? Math is long time ago for me.

Source: YV12 640x360
Code:
Source: H:\17000B&B.avs
Preset: Faster
Tuning: None
Profile: High
Params: 

[Type: 32-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 128.38 fps, 1441.13 kb/s
encoded 10104 frames, 117.09 fps, 1441.13 kb/s
encoded 10104 frames, 117.66 fps, 1441.13 kb/s

[Type: 64-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 123.71 fps, 1441.13 kb/s
encoded 10104 frames, 125.47 fps, 1441.13 kb/s
encoded 10104 frames, 123.43 fps, 1441.13 kb/s

[Type: 64-Bit, Pipe Buffer Size: 1 MByte]
encoded 10104 frames, 136.70 fps, 1441.13 kb/s
encoded 10104 frames, 134.54 fps, 1441.13 kb/s
encoded 10104 frames, 136.24 fps, 1441.13 kb/s

[Type: 64-Bit, Pipe Buffer Size: 2 MByte]
encoded 10104 frames, 134.89 fps, 1441.13 kb/s
encoded 10104 frames, 142.73 fps, 1441.13 kb/s
encoded 10104 frames, 134.41 fps, 1441.13 kb/s

[Type: 64-Bit, Pipe Buffer Size: 4 MByte]
encoded 10104 frames, 137.39 fps, 1441.13 kb/s
encoded 10104 frames, 137.96 fps, 1441.13 kb/s
encoded 10104 frames, 135.49 fps, 1441.13 kb/s

[Type: 64-Bit, Pipe Buffer Size: 8 MByte]
encoded 10104 frames, 139.85 fps, 1441.13 kb/s
encoded 10104 frames, 139.96 fps, 1441.13 kb/s
encoded 10104 frames, 139.14 fps, 1441.13 kb/s


Don't know if you can use this:
DivX.Avi@17000kbits with JEEB's builds from your yesterday.. no big changes:
Code:
Source: H:\17000B&B.avs
Preset: Faster
Tuning: None
Profile: High
Params: (din't show.. but: --crf 23.0 --output H:\17000B&B2.mp4)

[Type: 32-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 31.01 fps, 4820.78 kb/s
encoded 10104 frames, 30.86 fps, 4820.53 kb/s
encoded 10104 frames, 31.17 fps, 4819.30 kb/s

[Type: 64-Bit, Pipe Buffer Size: 0 MByte]
encoded 10104 frames, 31.68 fps, 4819.03 kb/s
encoded 10104 frames, 31.82 fps, 4817.60 kb/s
encoded 10104 frames, 31.79 fps, 4818.23 kb/s

[Type: 64-Bit, Pipe Buffer Size: 1 MByte]
encoded 10104 frames, 32.07 fps, 4818.78 kb/s
encoded 10104 frames, 31.77 fps, 4818.48 kb/s
encoded 10104 frames, 32.19 fps, 4818.60 kb/s

[Type: 64-Bit, Pipe Buffer Size: 2 MByte]
encoded 10104 frames, 32.69 fps, 4818.92 kb/s
encoded 10104 frames, 32.39 fps, 4819.50 kb/s
encoded 10104 frames, 32.92 fps, 4818.74 kb/s

[Type: 64-Bit, Pipe Buffer Size: 4 MByte]
encoded 10104 frames, 33.03 fps, 4817.76 kb/s
encoded 10104 frames, 32.77 fps, 4820.07 kb/s
encoded 10104 frames, 33.23 fps, 4820.41 kb/s

[Type: 64-Bit, Pipe Buffer Size: 8 MByte]
encoded 10104 frames, 33.20 fps, 4818.04 kb/s
encoded 10104 frames, 33.01 fps, 4818.66 kb/s
encoded 10104 frames, 32.49 fps, 4817.34 kb/s

x264 0.72.1235M 448b138
built on Aug 27 2009, gcc: 4.3.4 20090220 (prerelease) (x64.generic.Komisar)
Revision: 1235
Want your GUI with Automatic 3pass

Last edited by Teddl; 29th August 2009 at 11:01.
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Old 3rd September 2009, 08:00   #112  |  Link
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Originally Posted by LoRd_MuldeR View Post
Updated x264 to r1217 (JEEB's builds). Download link in first post updated.
Can it work with x264 from:

http://x264.nl/ ?
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Old 3rd September 2009, 12:33   #113  |  Link
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Updated x264 to r1247 (JEEB's builds). Download link in first post updated!

Quote:
Originally Posted by nakTT View Post
Can it work with x264 from:

http://x264.nl/ ?
Sure, why not?

(Just be sure to save the 32-Bit build as "x264.exe" and the 64-Bit build as "x264_x64.exe" in the same folder as the "launcher.exe")

Quote:
Originally Posted by Teddl View Post
Want your GUI with Automatic 3pass
3-Pass is a placebo
__________________
There was of course no way of knowing whether you were being watched at any given moment.
How often, or on what system, the Thought Police plugged in on any individual wire was guesswork.



Last edited by LoRd_MuldeR; 3rd September 2009 at 14:04.
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Old 6th September 2009, 22:43   #114  |  Link
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Updated x264 to r1251 (JEEB's builds). Download link in first post updated!

I also fixed job control on Vista/Win7. This should make "abort" work on those OS. Before only 'pipebuf.exe' was terminated, but not 'x264.exe' and 'avs2yuv.exe'
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Old 6th September 2009, 23:08   #115  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
Updated x264 to r1251 (JEEB's builds). Download link in first post updated!

I also fixed job control on Vista/Win7. This should make "abort" work on those OS. Before only 'pipebuf.exe' was terminated, but not 'x264.exe' and 'avs2yuv.exe'
When I mux my output video from the launcher with aac audio using Megui, the audio seems to be out of sync. I don't have this issue when I do the whole encoding job with Megui. Any idea? Please advice.

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Old 6th September 2009, 23:12   #116  |  Link
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Quote:
Originally Posted by nakTT View Post
When I mux my output video from the launcher with aac audio using Megui, the audio seems to be out of sync. I don't have this issue when I do the whole encoding job with Megui. Any idea? Please advice.

This is a GUI for x264.exe only! And x264 does not process audio at all.

The one and only thing that could effect the audio sync would be the framerate. My GUI will obtain the framerate from Avisynth and forward it to x264.

And that seems to work properly for me...
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How often, or on what system, the Thought Police plugged in on any individual wire was guesswork.


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Old 6th September 2009, 23:17   #117  |  Link
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Quote:
Originally Posted by LoRd_MuldeR View Post
This is a GUI for x264.exe only! And x264 does not process audio at all.

The one and only thing that could effect audio sync would be the framerate. But my GUI will obtain the framerate from Avisynth and forward it to x264. Seems to work properly for me.
Thanks for the reply. I do know that the launcher do not process audio (you already let me know sometime ago, remember? ). That is why I mux the video and audio using MeGUI instead. Anyway, any chance the total frame for the output is a bit different (more?) from Avisynth?

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Old 6th September 2009, 23:34   #118  |  Link
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Quote:
Originally Posted by nakTT View Post
That is why I mux the video and audio using MeGUI instead.
Why not use MKVToolnix ???

Quote:
Originally Posted by nakTT View Post
Anyway, any chance the total frame for the output is a bit different (more?) from Avisynth?
This shouldn't happen. The encoded file should always have exactly the same number of frames as the input Avisynth script! And in my experience that is the case

So unless there is any indication that something is wrong with the video part, your muxing problem doesn't belong to this thread...
__________________
There was of course no way of knowing whether you were being watched at any given moment.
How often, or on what system, the Thought Police plugged in on any individual wire was guesswork.



Last edited by LoRd_MuldeR; 7th September 2009 at 00:18.
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Old 7th September 2009, 00:03   #119  |  Link
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Why not use MKVToolnix ???
Thanks for the suggestion. Will try to use it.

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Old 9th September 2009, 10:53   #120  |  Link
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Updated x264 r1251 with latest JEEB builds, including the fixed HRD patch. Download link in first post updated!
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