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Old 19th March 2009, 08:00   #61  |  Link
lych_necross
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Is there any chance that avisynth's wiki entry about MT will be updated to reflect this update?
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Old 19th March 2009, 22:46   #62  |  Link
Zelos
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Hi,

working here on core i7-920 , 5 fps better than 2.5.7
Still bugs on tweak.dll filter, seems it doesn't like mt ...

thanks for the work.
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Old 20th March 2009, 02:43   #63  |  Link
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I've got a 362*272 AVI file that crashes instantly...works fine if I disable the Avisynth filter in ffdshow

I guess it doesn't like pure mod2 files, when only x is mod2 it works a lot better

Last edited by leeperry; 21st March 2009 at 10:49.
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Old 21st March 2009, 07:13   #64  |  Link
lych_necross
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Maybe it is a problem with ffdshow's avisynth wrapper and not the actual avisynth files. Does it work with an official build of avisynth through ffdshow?
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Old 21st March 2009, 11:42   #65  |  Link
leeperry
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it also crashes w/ 2.57 MT, probably having the height mod2 is not a good option...even if I resize it to 1024*768 keeping the AR, it resizes to 1024*766 and still crashes...I have to enforce 1.3333333 AR then it's fine.
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Old 22nd March 2009, 07:12   #66  |  Link
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I'd bet money that the mod2 height issue is related to poor floating point to integer and integer to floating point conversions. The truncation of necessary values can cause unexpected and sometimes bad results. Some of those warnings will have to be reviewed.
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Old 5th April 2009, 20:27   #67  |  Link
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I've made some changes to sources in the first post: now it should crash less and be a bit faster:
moved to http://forum.doom9.org/showthread.php?t=148117

Last edited by SEt; 30th June 2009 at 18:17.
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Old 6th April 2009, 07:47   #68  |  Link
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Quote:
Originally Posted by SEt View Post
I've made some changes to sources in the first post: now it should crash less and be a bit faster:
...
Well, working fine up to now!

Did
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Old 7th April 2009, 09:12   #69  |  Link
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Quote:
Originally Posted by SEt View Post
I've made some changes to sources in the first post: now it should crash less and be a bit faster:
DLL
Source
I updated the first post with the changes made by SEt.
The src he made was not able to be used by visual studio 2008 professional, so I fixed that and made the dll in the process.

Can't say it's faster than the previous one though, but it seems to make the frame interpolator code I tweaked look better.
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Old 7th April 2009, 17:53   #70  |  Link
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I've only changed version number in files so they can be used with VS2005 enviroment, so just change it back if you want to use VS2008. Actually used compiler was from VS2008.
Also note that my build is statically linked and doesn't require any msvc*.dll

You should see noticeable speedup after some seeking events while playing .avs script, though there is much to improve there.
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Old 7th April 2009, 18:45   #71  |  Link
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Hello,

It's work fine for me too (for Jeremy Duncan release).

An idea, Jeremy Duncan or SEt, do you have in your plan to create a centralized source code and version on sourceforge or google.

Bye and many thank at all for this release !
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Old 8th April 2009, 17:58   #72  |  Link
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Quote:
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I've only changed version number in files so they can be used with VS2005 enviroment, so just change it back if you want to use VS2008...
So this is it "VS 2008" needed and for your release, 2005 only.

I am fortunate to have had 2005 installed for another app

If not I would have continued to search /swap and wonder why it was not working on my new partition and windows install

A "Requirements" somewhere at the beginning would be welcome for other dummies like me

Did
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Old 8th April 2009, 22:01   #73  |  Link
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Quote:
Originally Posted by BigDid View Post
A "Requirements" somewhere at the beginning would be welcome for other dummies like me

Did
I added some info to the first post to help you build it yourself.
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Old 10th April 2009, 18:15   #74  |  Link
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I did installed the new dll in 2 other PCs just fine, but not the third one. The 2.5.8 version works fine but as soon as I copy the dll to the system32 folder I get the "Cannot load avisynth" error.

Thanks,
- Dan
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Old 10th April 2009, 19:07   #75  |  Link
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... The 2.5.8 version works fine but as soon as I copy the dll to the system32 folder I get the "Cannot load avisynth" error.
Hi,

2 posts above: http://forum.doom9.org/showthread.ph...77#post1271377

Explanations: http://forum.doom9.org/showthread.ph...86#post1271986

Did
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Old 10th April 2009, 19:38   #76  |  Link
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Problem fixed. Thanks BigDid!
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Old 17th May 2009, 00:07   #77  |  Link
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Well, I suppose that it's about time that I upgraded to 2.5.8. Thank you for offering this dll.

For future proofing, I have created a mirror for the necessary dlls.

For the dll only:
www.mirror.adubvideo.net/avisynth_258_mt.zip

For the dll and src:
www.mirror.adubvideo.net/avisynth258MT_src.zip

For the src, dll and MT 07, full package:
www.mirror.adubvideo.net/avisynth_258_mt_full.7z

Thanks to the authors.
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Last edited by Adub; 17th May 2009 at 00:14.
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Old 17th May 2009, 01:45   #78  |  Link
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I recently encode a small portion of an avi, and am getting an output movie splitted in 4 images

script used
Quote:
LoadPlugin("RemoveGrainS.dll")
LoadPlugin("mt_masktools-26.dll")
LoadPlugin("mvtools.dll")
LoadPlugin("mvtools2.dll")
LoadPlugin("VagueDenoiser.dll")
DirectShowSource("bluray", fps=23.976, audio=false)
#deinterlace
#crop
Spline64Resize(1280,544) # Spline64 (Sharp)
MT("
backward_vec3 = last.MVAnalyse(isb = true, delta = 3, pel = 2, overlap=2, sharp=1, idx = 1)
backward_vec2 = last.MVAnalyse(isb = true, delta = 2, pel = 2, overlap=2, sharp=1, idx = 1)
backward_vec1 = last.MVAnalyse(isb = true, delta = 1, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec1 = last.MVAnalyse(isb = false, delta = 1, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec2 = last.MVAnalyse(isb = false, delta = 2, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec3 = last.MVAnalyse(isb = false, delta = 3, pel = 2, overlap=2, sharp=1, idx = 1)
last.MVDegrain3(backward_vec1,forward_vec1,backward_vec2,forward_vec2,backward_vec3,forward_vec3,thSAD=300,idx=1)",threads=4)

LimitedSharpenFaster(ss_x=1.5, ss_y=1.5, dest_x=last.width, dest_y=last.height, Smode=3, strength=20, radius=2, Lmode=1, wide=false, overshoot=1, edgemode=0, special=false, exborder=0)
Any help appreciated!
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Old 17th May 2009, 03:54   #79  |  Link
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Code:
LoadPlugin("RemoveGrainS.dll")
LoadPlugin("mt_masktools-26.dll")
LoadPlugin("mvtools.dll")
LoadPlugin("mvtools2.dll")
LoadPlugin("VagueDenoiser.dll")
setmtmode(5)
DirectShowSource("bluray", fps=23.976, audio=false)
setmtmode(2)
backward_vec3 = last.MVAnalyse(isb = true, delta = 3, pel = 2, overlap=2, sharp=1, idx = 1)
backward_vec2 = last.MVAnalyse(isb = true, delta = 2, pel = 2, overlap=2, sharp=1, idx = 1)
backward_vec1 = last.MVAnalyse(isb = true, delta = 1, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec1 = last.MVAnalyse(isb = false, delta = 1, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec2 = last.MVAnalyse(isb = false, delta = 2, pel = 2, overlap=2, sharp=1, idx = 1)
forward_vec3 = last.MVAnalyse(isb = false, delta = 3, pel = 2, overlap=2, sharp=1, idx = 1)
last.MVDegrain3(backward_vec1,forward_vec1,backward_vec2,forward_vec2,backward_vec3,forward_vec3,thSAD=300,idx=1)
MT("
LimitedSharpenFaster(ss_x=1.5, ss_y=1.5, dest_x=last.width, dest_y=last.height, Smode=3, strength=20, radius=2, Lmode=1, wide=false, overshoot=1, edgemode=0, special=false, exborder=0) 
",2)
MT("spline64resize(1280, last.height)",4)
MT("spline64resize(last.width, 544)",4, splitvertical=true)
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Last edited by Jeremy Duncan; 17th May 2009 at 22:28.
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Old 17th May 2009, 08:46   #80  |  Link
rkalwaitis
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Jeremy,

With this version of avisynth, do I still need to load the MT.dll? Or is it no longer required?
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