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1st April 2008, 17:52 | #924 | Link |
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I'm sorry for the confusion, the different settings in deblocking come form an error of copy/pasting. (I'm trying to vary each settings at once to see what's happens, I think it's the best way to learn about x264)
My mistake was to copy the wrong line on my "huge settings log file"... Of course the deblock settings was the same for my two tests. Perhaps a deblocking of -2-1 is stupid, but to my eyes it look more like the original than deblock 0 0 . However, I'm still using an outdated version of AQ, I'll retry with one of the builds of this thread, or maybe VAQ2 Last edited by karasu; 1st April 2008 at 17:58. |
2nd April 2008, 12:23 | #926 | Link | |
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Quote:
I have made some tests with default deblocking. The SSIM boost is important. High motions scenes are greatly improved, high motion AQ high motion no AQ but the the stills or very slow motions scenes are less sharper than without AQ. low motion AQ low motion no AQ Perhaps I'm completely wrong (I'm here to learn) but I think that we are more sensible to quality in slow motion scenes. So for the human eye, the gain in perceptual quality isn't as good as the SSIM gain. Do you think that a way to adapt the AQ strength in function of the speed of the motion can be useful in that case? |
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2nd April 2008, 12:38 | #927 | Link |
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For the record, if you're encoding SD Elephants Dream at 500 Kbits or around that mark, the MINIMUM deblocking you can get away with is -1:-1 (not tried it, but might help in the telephone wires scene), highly recommended is the default (0:0). I did a comparison between VC-1 and H.264 a while back, I did one encode with all the bells and whistles, long before VAQ was around, and Haali's AQ was disabled. It looked very good!
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30th April 2008, 10:44 | #928 | Link |
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I had the same impression of Karasu.
Sometimes AQ seems to decrease the perceived quality on some videos. After some test I would use it on high motion (especially soccer games where the grass with AQ looks much better), but not always. So, I'm wondering why it's turned on by default. |
30th April 2008, 17:03 | #929 | Link |
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Maybe someone can step up to do something like this after Aki Jäntti's SoC project, once his temporal search and per MB record keeping code is in there (hopefully) you could add future motion on top of future coding relevance (which he is working on). Just naively weighting based on current frame motion is a bad idea, a large foreground object which moves predictably can be in perfect focus on your retina ... only for extreme velocities would this kind of naive weighting make sense, you need more data and better metrics.
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21st June 2008, 21:32 | #930 | Link |
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By far the worst "problem", in my opinion, with VAQ, is the mosquito noise that inevitably surrounds hardcoded subtitles. For example, in The Lord of the Rings, when there are hardcoded subs for the Elvish parts. I can make a 2CD backup that looks pretty perfect in my opinion, except for said noise.
Are there any plans to alleviate this, or can you recommend settings that will mitigate that without impacting the rest of the video much? |
21st June 2008, 22:48 | #931 | Link | |
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Quote:
On the other hand, you could just try weakening AQ a bit; IMO subtitles can go quite a bit up quantizer-wise before there's a serious visual problem.
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8th July 2008, 05:28 | #933 | Link | |
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Hey, me again with little annoying questions
This thread says: Quote:
Which is it, please? I poked around the source a little, but I am still an über-noob at code... |
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8th July 2008, 05:31 | #934 | Link | |
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Quote:
Old 0.5 == New 1.0 |
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14th September 2008, 21:00 | #935 | Link |
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What is the recomended variance aq setting to achive highest quality in megui: strengh 1.0 or 2.0 ??? i' using 967-1 skytrife release
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14th September 2008, 21:02 | #936 | Link |
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default strengh 1.0 should be optimal for most cases
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14th September 2008, 21:10 | #937 | Link |
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Thanks, i used 2.0 for an encode and the results where NOT that greate, retrying using 1.0. THANKS again
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14th September 2008, 21:21 | #938 | Link |
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Now that we have PsyRD, I find the AQ default value of 1.0 a little too high.
When AQ was tuned, trading off some edge definition for the vast improvement of flat areas was acceptable. But now PsyRD improves those flat areas a lot, so AQ doesn't need to be as high. I recommend 0.5 as a sensible default value when using PsyRD. |
14th September 2008, 21:25 | #939 | Link | |
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15th September 2008, 01:17 | #940 | Link |
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1.0 can be very agressive in some low bitrate situations but hopefully quantizer field smoothing will really bring the visual fix for that, also trying to compensate some of these edge problems currently by useing higher chroma quants seems to sometimes work wonders currently, though it will use a little more bitrate. I guess what happens is it compensates AQ a little so it acts like a fine tuneing mechanism takeing efficiency of AQ and on the other side i guess as the chroma information most of the times is everywhere near edges it helps here by allocateing more bits to these so they dont (the chroma near the edges of a object) fuzz out to fast in motion (but all this only becomes a real visual problem at very low bitrates most of the times, and @ these you dont should care so much anymore about detail preservation but motion stability).
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