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21st August 2008, 02:51 | #222 | Link |
dumber every day
Join Date: Dec 2006
Location: Planet Earth
Posts: 154
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@tengo6dedos ... Download the script again, I made the fix for that error plus updated border section with Didées suggestion. Your error was because I had not initialized sharpp to its default value before using it in a logic statement.
@Didée ... Thanks so much for the find and suggestion. Quite the kick in the pants as I added the extra borders just to try and avoid border artifacts from sharpening, doh! As always updates are here |
21st August 2008, 13:43 | #223 | Link |
Registered User
Join Date: Sep 2006
Posts: 72
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Nice, as always, but I can't seem to get anything out of gpu=true.
Code:
setmemorymax(512) LoadPlugin("C:\Program Files\AviSynth\plugins\DGDecode.dll") Import("C:\Program Files\AviSynth\plugins\MC_Spuds_mvt.avs") mpeg2source("D:\DVB-T-Caps\WildChina\china1.d2v", cpu=4, iPP=true, idct=0) ConvertToYV12(interlaced=true) AssumeTFF() LeakKernelDeint(order=1,threshold=12,sharp=false) Crop(4,4,-4,-4,align=true) Spline36Resize(640,352) MC_Spuds_mvt(frames=2,strength=4,sharpp=2,flow=false,focus=false,preprocess=false,postprocess=false,gpu=true) Would have thought I would at least see a small increase, especially for a 4850. |
21st August 2008, 14:38 | #224 | Link | |
dumber every day
Join Date: Dec 2006
Location: Planet Earth
Posts: 154
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Quote:
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21st August 2008, 22:59 | #226 | Link |
green apple eater
Join Date: Nov 2007
Posts: 55
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yes, now that error is gone but now when i try to use "aggressive" or goin above frames=2 or strengh=2 when having anime=true i get an error saying "dont know what bv2 means"
using mc_spuds_mvt maybe i have a plugin missing? LoadPlugin("D:\video\plugins\Unfilter.dll") LoadPlugin("D:\video\plugins\Undot.dll") LoadPlugin("D:\video\plugins\RemoveGrain.dll") LoadPlugin("D:\video\plugins\Repair.dll") LoadPlugin("D:\video\plugins\SSETools.dll") LoadPlugin("D:\video\plugins\RemoveDirt.dll") LoadPlugin("D:\video\plugins\hqdn3d.dll") LoadPlugin("D:\video\plugins\despot.dll") LoadPlugin("D:\video\plugins\AddGrainC.dll") LoadPlugin("D:\video\plugins\dfttest.dll") LoadPlugin("D:\video\plugins\fft3dfilter.dll") LoadPlugin("D:\video\plugins\aWarpSharp.dll") LoadPlugin("D:\video\plugins\WarpSharp.dll") LoadPlugin("D:\video\plugins\mt_masktools.dll") LoadPlugin("D:\video\plugins\mvtools-v1.9.6.7.dll") LoadPlugin("D:\video\plugins\deblock.dll") LoadPlugin("D:\video\plugins\dctfilter.dll") LoadPlugin("D:\video\plugins\DGDecode.dll") Import("D:\video\plugins\LimitedSharpenFaster.avsi") Import("D:\video\plugins\Deblock_QED.avs") Import("D:\video\plugins\MC_Spuds_mvt.avs") thanks |
21st August 2008, 23:50 | #228 | Link |
Registered User
Join Date: Aug 2007
Location: Italy
Posts: 286
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"bv2" is actually a clip variable used into the script ... I suspect a little bug caused by the change to the MVMulti functions.
@tengo6dedos: the complete error message should report the line number where the error happens ... if you can write it here, it should simplify the debugging operations |
22nd August 2008, 04:17 | #230 | Link | |
dumber every day
Join Date: Dec 2006
Location: Planet Earth
Posts: 154
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Quote:
Looks like more changes will be required based on the very latest version of mvtools just posted, the current script will work but will probably need some more updates to be optimal. |
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5th September 2008, 13:51 | #232 | Link |
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Join Date: Jun 2006
Posts: 260
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Is there a way to avoid these spots that are being introduced by MC_Spuds:
comparison - previous | current | next VOB Sample: http://www.mediafire.com/?e3utfwxdxki I'm using Avisynth 2.57, MC_Spuds 1.1 BETA - 21.AUG.08 (non multithreaded version) and MVTools 1.10.2.1. And my script is this: Code:
crop( 24, 0, -24, 0) mc_spuds(mode="low") edit: I'm seeing more frames that show this problem. I think it's always during a scene change. Last edited by elguaxo; 5th September 2008 at 16:13. |
5th September 2008, 19:43 | #234 | Link |
Registered User
Join Date: Jun 2006
Posts: 260
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mode="low" is not using a very high thsad, it's using Thsad=400 and the default value for chro is false, so it shouldn't process it. I lowered Thscd1 from 500 (default for mode="low") to 400 and this solved the problem completely:
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5th September 2008, 20:25 | #235 | Link |
*Space Reserved*
Join Date: May 2006
Posts: 953
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Yea that's right. i've forgotten that I personally edited mc_spuds so that chroma is set to true by default (which is why I recommended that you try altering that parameter).
I'm glad you managed to figure out what the problem was though. |
10th September 2008, 13:04 | #236 | Link |
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Join Date: Jun 2006
Posts: 260
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One question regarding Thscd2. I'm using v1.1 BETA - 21.AUG.08. The manual says:
Code:
Strength Settings Strength 0 1 2 3 4 5 6 Thscd2 Regular/Anime 105/130 105/130 105/130 105/130 105/130 105/130 105/130 Code:
thscd2 = (defined(thscd2)) ? thscd2 : (anime) ? select(strength , 85 , 85 , 85 , 85 , 85 , 85 , 85) \ : select(strength , 115 , 115 , 115 , 115 , 115 , 115 ,115) |
17th October 2008, 19:23 | #237 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,699
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Bug report:
I am receiving some weird artifacts while working through my Heroes dvd's (on which MC_Spuds does wonders by the way). I have zipped everything together for testing, so see if you can replicate my issue. I am using MVTools 1.11.4.4. and MC spuds 1.1 Beta 21.Aug.08. http://www.mediafire.com/download.php?mlj0zyzhmll Please confirm. Also, Debug=1,5, etc seems to be broken. Something about "fv1". |
18th October 2008, 01:04 | #238 | Link |
dumber every day
Join Date: Dec 2006
Location: Planet Earth
Posts: 154
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Thanks for the full bug report and files !
I see the defects you are referring to ... I believe the issue is that with the medium setting its using a blocksize of 16 and an overlap of 4 which can in some cases lead to block development. You can try leaving it as medium and override the blocksize with blocksize=8 and see if that takes care of the problem. Likewise leaving the blocksize alone and setting overlap=8 may also cure the issue. Another way to approach the issue is with changing the thscd1 value to something pretty low like thSCD1=50 (with the blocksize=16). The moving background is like mini scene changes and things are getting tripped up with the larger blocksize. I don't know if lowering it that much will cause other issues. The computer that I'm on at the moment does not have a good screen so I can't tell if that will take care of all the problems. Let me know what you find with the above suggestions. Oh I'll post an update to fix the fv1 thing, I remember fixing that but never posted the update. |
19th October 2008, 07:12 | #239 | Link |
Fighting spam with a fish
Join Date: Sep 2005
Posts: 2,699
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Yes, changing the blocksize or the overlap does fix the problem. The problem is that decreasing the block size also slows the script down a lot. The overlap adjust fixes most of the artifacts, but they are still there a little bit. But it is a lot faster. Hmm. I might just use MCTemporalDenoise on this one. It destroys a little more facial details, but overall it cleans up the content a little bit better. Plus it's dehaloing is working pretty well with the burned in subtitles.
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19th October 2008, 22:58 | #240 | Link |
x264aholic
Join Date: Jul 2007
Location: New York
Posts: 1,752
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Well, blksize for MVAnalyse determines performance rather directly -- In terms of speed (generally speaking) it's as follows: 4x4 < 8x8 < 16x16. Where 4x4 is slower than 8x8 etc..
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