View Single Post
Old 29th September 2010, 12:18   #12573  |  Link
STaRGaZeR
4:2:0 hater
 
Join Date: Apr 2008
Posts: 1,302
Quote:
Originally Posted by fastplayer View Post
Could these 1-2% - for example, for people with low CPU specs - mean the difference between playable and stutter? Why not switch to O2, wait a few weeks, see what reaction we get and decide then finally? As long as the people don't shout "Hang the bastards!", we're good
By the way, what effect has O2 vs. O3 on compile/build time?
I can't answer that with a system like mine, but considering that 2% difference I got in all cases: if your CPU is slow and can only reach 25fps during the most CPU intensive parts you'd get 24,5fps with O2 instead. Will that be enough for stutter free playback? Not sure. However if people have that kind of perfomance there's no point in using ffdshow, they should be using a faster decoder or DXVA. I like that trial period, will do that. x64 builds use O2 BTW.

And I can't really measure compile time, I'm bottlenecked by the hard drive
__________________
Specs, GTX970 - PLS 1440p@96Hz
Quote:
Originally Posted by Manao View Post
That way, you have xxxx[p|i]yyy, where xxxx is the vertical resolution, yyy is the temporal resolution, and 'i' says the image has been irremediably destroyed.

Last edited by STaRGaZeR; 29th September 2010 at 12:20.
STaRGaZeR is offline   Reply With Quote