Thread: Audio analyse
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Old 1st July 2007, 09:51   #3  |  Link
tin3tin
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Join Date: Mar 2005
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This is what I have come up with so far:

I guess that a combination of FrameEvaluate and a new Runtime Function could be the best way to value/volume ect. return values into ex. a Free Frame plugin. Unfortunately I don't know how to code this kind of stuff...

Alternatively another way could be to get sox to analyse a wav file and export to a .dat file. I have to figure out if it is possible to export a value pr. frame, matching the framerate and then use ConditionalReader to read the .dat file into a variable which can be used in ex. a the Free Frame plugin.

Any other idears or ways to get sound to manipulate images?
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Last edited by tin3tin; 1st July 2007 at 09:53.
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