Quote:
Originally Posted by nevcairiel
If you go from a center point (ie. your target pixel), its 2 pixels to each edge, for a full grid of 4x4
The naming of these things is kinda inconsistent among different tools, but madVRs 3/4-tap filters function like I outlined here, bicubic is basically 2-tap, and the other filters with 3/4 tap configuration use more pixels.
|
Ah ic. I think of all the implementations I've seen and I've seen a lot while making mine, madvr would've been the only odd one out on this.
EDIT: MPDN's 'tap' counting is based on AviSynth's as documented here:
http://avisynth.nl/index.php/Lanczos_lobs/taps