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Old 20th March 2008, 00:45   #49  |  Link
Socio
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Join Date: May 2004
Posts: 288
Quote:
Originally Posted by Dark Shikari View Post
Antialiasing on video cards relies on being able to render many samples per pixel and average them. You can't do this when you aren't rendering 3D graphics; when you're just using an ordinary input image, there's no real way to render more samples.
Maybe one could have it take samples from 30 frames ahead and 30 frames back to get enough samples but that would probably require a lot more ram for that data and make it slower than the AA scripts we have now.
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