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Old 14th July 2016, 22:43   #38724  |  Link
madshi
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Join Date: Sep 2006
Posts: 9,140
Granted, doing it in YCbCr or ICtCp would be more reasonable. But I still think calculating the 3dlut offline would take much too long. And I don't really see the advantage right now: The math I'm using now works just fine. Except for this one specific problem, and I'm not sure right now how to solve it mathematically, either offline or online. Once I know how to solve it, it's probably possible to do it online, too. So why do it offline? It would cost many hours extra work, delay playback start, have less precision. I simply see no reason why I should do that.
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