Quote:
Originally Posted by MysteryX
I never said (nor assumed) detecting the CPU type would be an issue.
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I did say it, but only because I was saying that in C# you don't need to recompile a program every time, while in C++ you have to. Anyway, Feisty2 proved me that I was wrong, 'cause you can now specify which assembly optimisations use depending on CPU capabilities in C++, which is absolutely great.
Quote:
Originally Posted by real.finder
I think c# better for gui things
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As a matter of fact, Blender and Visual Studio help a lot in making UI, especially for shared projects (projects that share codes between mobile and desktop).
Anyway, we are talking about avisynth filters here; that's a whole different scenario.