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Old 5th November 2011, 08:42   #14  |  Link
StainlessS
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Have posted link to new Prune() v1.01Beta2 here:
EDIT: Link removed.

Implemented Float, Int16, Int32 for fade. Other Audio format supported without fading (must switch off fading).
New supports bool's, FadeIn, FadeSplice, FadeOut, but all using same Fade arg in milliseconds.

Capped Fade time to 25 ms or half frame duration, whichever is the lesser.

Prune thread here:- http://forum.doom9.org/showthread.php?t=162446
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Last edited by StainlessS; 30th March 2015 at 14:08.
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