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Old 3rd January 2012, 22:18   #113  |  Link
amtm
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Quote:
Originally Posted by phate89 View Post
Why not round to the nearest frame? for example from 12.0 to 12.4 the result is 12 frames, from 12.5 to 12.9 is 13.. this could reduce the maximum variation from 31 ms to 16ms...
Correct me if i'm wrong..
That can be done too. My thinking for the second option to always round down the start delay you would never have an extra frame added to the rounding. Also for always rounding up the end delay you would make sure you'd never lose a frame due to the rounding. Though, I figure 1 frame isn't going to make a huge difference when it comes to maintaining video sync I would guess. As I said, I'm open to anyone's ideas. The issue is just making sure there is consistency between how rounding occurs when doing unit conversion in the UI and how the start/end frame rounding happens when the target info is calculated.

Last edited by amtm; 3rd January 2012 at 22:22.
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