The reason for those huge delays may be:
At the beginning, there is audio only in audio stream 0 (the first, probably english audio stream) during the playback of a publisher trailer (e.g. Columbia TriStar, Warner Bros., ...).
After the end of this trailer, all the other audio streams start where they have to start to achieve synchronity in their respective languages.
I'm not sure why this works at all; maybe at the end of the trailer, a cell command kicks in which switches to the selected audio stream; maybe the player simply plays the first stream as long as there is no audio in the selected one (although I rather doubt that)...
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