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Old 16th September 2010, 01:20   #22  |  Link
StainlessS
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Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
@Reuf Toc

Love your script, tried the newer alternative (dont off hand remember name)
but prefer yours. Can I though suggest that with your next script update, you include
the below mod:

Code:
            catch (dummy) 
              {
              	show=true
              	in2.analyzelogo(Masque).trim(0,-1).converttoRGB32
              	imagewriter(ID,0,1,"ebmp")      
              }""")
Namely the "Show=true" line.

makes it much more usable and would obviate the need for me
to replace it when you do make an update.

Forces the script to actually save the bitmaps, dont really
know how it's supposed to work without it.

Also, can I suggest that you and others viewing this thread
see update just posted minutes ago here:

http://forum.doom9.org/showthread.php?t=154559

Have had great success using my script as a post processor
to AvsInpaint, InpaintFunc combo.

thanx, be good
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Last edited by StainlessS; 16th September 2010 at 14:13. Reason: remove "C" style ; in source
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