Quote:
Originally Posted by mroz
The resulting artifacts shown by subtract are visible to the eye without any enhancement & resemble ghosting around moving edges, corresponding to incorrect buffers being accessed I assume that actually correspond to temporally nearby frames.
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I have seen this behaviour recently even without any MT - however the application I used to encode uses multithreading. I'm trying to reproduce it to provide a better report, I first need to figure out if it's the encoder or MVTools causing the issue.