Quote:
Originally Posted by Dark Shikari
Coding skip frames in such a case costs practically zero bits.
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It wastes both time and bits to encode such frames but you get nothing from them. I think developers are always happy with 1% compression or performance improvement, so why should we ignore this?
And another question about vfr: since the official x264 build is still using a linear scenecut threshold based on frame count, adding skipped frames will affect frame type decisions. So will it be good or bad to change it to pts-based?