Quote:
Originally Posted by ryrynz
He's saying clock speed is dynamic and ideally you need to log gpu speed and load for a good minute or so and calculate the average from that. Simpler tasks can show higher render times since the GPU can clock a lot lower.
Madshi, any chance we could get an average rendering statistic in the OSD? Ideally being able to see clock speeds on the OSD would be useful too.
D3D11 is quite a bit more efficient on my 1060.
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Or set your GPU to maximum power state then the render times will be comparable on a level playing field.
For some reason, I can't get D3D11 native to work in 10bit exclusive mode on my 1060
It just freezes when I try going fullscreen. DXVA2 native is fine though.