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Old 26th October 2015, 22:01   #44  |  Link
ts1
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Join Date: Jan 2015
Posts: 71
glsl version of Adaptive Sharpen

Last edited by ts1; 8th April 2016 at 14:28. Reason: Backported some things from 2-pass shaders, compatible with linear-scaling/sigmoid-upscaling, added anti-ringing
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