Quote:
Originally Posted by cretindesalpes
No, there is no assumption on the nature the 16-bit content, and currently, only planar YUV is supported. By default, consider they are standard YUV components extended to 16 bits, as defined here, for example. So a straightforward 8 to 16 bits conversion is just a StackVertical (last, last.BlankClip (color_yuv=$000000)).
By the way, how would you expect linear YUV to be encoded? Just by undoing the sRGB curve on the luma, leaving the chroma channels unchanged? Or by applying a regular sRGB->YUV conversion matrix on linear RGB data?
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Sorry to just jump in here with a dumb question but is it being considered in this thread to be able to get 16bit out of Avisynth in any way? Is it possible to get the LSB and MSB out and combine them in an external app?