Quote:
Originally Posted by colours
Anything involving interlacing is evil and you should not use interlacing ever. That said:
Code:
source
ChangeFPS(60) # or ChangeFPS(60000, 1001) depending on what you need
AssumeTFF() # or AssumeBFF
SeparateFields()
SelectEvery(4, 0, 3)
Weave()
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This will cause problems on some scene changes, no?
Is there a way to avoid it?