i think you get command sequence samples on the maestro disc.
my example was just me taking the shrek example (4x3) and not thinking about limitations but your right, 65 buttons will be a little bit of a problem, but using a menu for each row would work, a few different ways to make the menus link to each other, and you could even make it act like it was the one menu with lots of menus if you write it nicely.
as for the command sequence for each button, i only know what to do with command sequences as i play with it a little, but i guess you:
Set GPRMx = n
goto menu
that may not be the exact code, but is basically what you need for each button, x and n changes for each.
for the actual play, i dont know what you'd need, i havent thought that far yet...
Enf...
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