Quote:
Originally Posted by theDongerr
Toggling the option you mentioned does not affect my render time. I am noticing dropped frames though, which seems odd if I'm not doing any scaling.
|
I agree with Warner306, 15.5ms is too slow for a 16.68ms frame time. Try to get your rendering times below ~14ms.
Exactly how much extra time you need seems to be somewhat system dependent. I have been fine with 1ms extra or needed 5ms extra with different configurations.
Have you tried DX9? Always try every mode available.
I have had DX9 Overlay help with using every last bit of GPU power in the past, it uses a fast low level hardware "present".
Edit: Do not pay too much attention to the exact rendering times reported by madVR. They are estimates and different options may allow higher or lower
reported average rendering times without dropped frames. I would never expect the D3D11 present frame every v-sync option to change the reported rendering time but it can change the number of presentation glitches or dropped frames.