If multithreading doesn't matter, then you have a single threaded bottleneck filter. And it's probably DGSource, because you can't multithread hardware decoding. The one decoder chip on your graphics card is as fast as it is.
And who cries about an average of >200 fps? Multithreading is the more useful the slower the video is filtered, in relation to the decoding speed. Cropping and scaling, that's quite "nothing" compared to e.g. deinterlacing and denoising.
Last edited by LigH; 2nd August 2018 at 21:35.
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