Quote:
Originally Posted by sat4all
Speaking of OSD, when using hdr passthrough or process hdr by using pixel shader math, madvr report that it use my BT.2020.SDR.3dlut but toggling 3dlut on/off make no difference.
bug?
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Yes bug. The SDR BT2020 3D LUT isn’t used in passthrough even if the OSD reports it active. It’s only a display bug though, so not a biggie. The 3D LUT shouldn’t be enabled in passthrough or process HDR as the display is still involved in the processing. If you want to apply a 3D LUT, use another option.
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Win11 Pro x64 b23H2
Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33
madVR/LAV/jRiver/MyMovies/CMC
Denon X8500HA>HD Fury VRRoom>TCL 55C805K
Last edited by Manni; 29th May 2018 at 00:30.
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