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Originally Posted by Asmodian
Isn't that what both "process HDR content by using pixel shader math" and "process HDR content by using an external 3DLUT" are for? At least as far as it can go, you cannot tell the display to turn off its tone mapping. However, you do get some of the benefits from madVR's superior tone mapping, or DisplayCal's when using a 3DLUT, and you can set the metadata so you can influence the display's tone mapping.
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I see. Are you still stuck with the backlight and contrast settings of the display's SDR mode? I don't completely understand how this works. Can you toggle the display's HDR mode by sending it the correct metadata by 3D LUT? Many calibration topics are not completely clear to me.