Quote:
Originally Posted by nevcairiel
First we would need material thats actually encoded like this. 99.9% of all content is 8 bit these days.
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Wouldn't the 10/16 bit connection (between the decoder and renderer) be useful with 8-bit source materials too (like it is theoretically useful to output float32 from the DTS decoder, even though it's a 16-bit track)?
Aren't there any rounding(/dithering?) steps during the decoding?