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Old 17th March 2009, 03:17   #2971  |  Link
jamos
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Join Date: Feb 2006
Posts: 812
Quote:
Originally Posted by tebasuna51 View Post
Test with TsMuxer 1.8.30

1) Wav file 24bits 48KHz 7.1 (FL,FR,FC,LF,BL,BR,SL,SR)

muxed with a video file to obtain 1Test_wav.m2ts
- Played in PC with MPlayerC HC and output by 7.1 analog: all OK.
- Extracted wav from m2ts by TsMuxer identical to original
- Extracted wav from m2ts by eac3to Back <-> Side channels inverted

2) Pcm file from wav (eac3to) FL,FR,FC,SL,BL,BR,SR,LF and headers (Pc2Tsmu)

muxed with a video file to obtain 2Test_pcm.m2ts
- Played in PC with MPlayerC HC and output by 7.1 analog: Back <-> Side channels inverted
- Extracted wav from m2ts by TsMuxer Back <-> Side channels inverted
- Extracted wav from m2ts by eac3to identical to original wav.

Test_tsm1830.7z

I never found problems with Front or LFE channels.
On the wav file the lfe was ok, the center and right front were mixed and the rear channels mixed up.

on the pcm the lfe and center and right front were all messed up including the rear channels.

this is from a ps3 with a 7.1 receiver.

my guess on why its not behaving exactly simular with software players on the computer because generally they are more forgiving than standalone players with playback (for example when tsmuxer had a bug with true-hd muxing it would play fine with windvd 9 on my computer but on my ps3 you would get no sound).

Last edited by jamos; 17th March 2009 at 03:48.
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