Quote:
Originally Posted by roozhou
madVR is more GPU hungry than any other video renderer.
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requirements:
- graphics card with full Direct3D9 hardware support
- at least 128MB of dedicated graphics card memory
IMO, MadVR is just very video RAM hungry. My 256MB card can just play 1920x1080.
Quote:
Originally Posted by roozhou
What is a mid-level GPU?
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Some people appear to be able to use MadVR on Geforce 9400. That is what *I* would consider mid-range.
Quote:
Originally Posted by roozhou
I cannot get smooth playback on my 8500GT.
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What resolution and how much video ram do you have? Use GPU-z 0.3.8 to check how much is actually being used. If you are trying to play a resolution that requires more video ram than you have, then there will be major lag.
Quote:
Originally Posted by roozhou
When you move, resize or pause, it blinks.
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It does that, but what is the effect/problem/issue?
Quote:
Originally Posted by roozhou
The video is always off by several frames.
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It might appear/be that way because there is a 4 frame queue/buffer of some sort.
Quote:
Originally Posted by roozhou
is there a minimum requirement for each of madVR's scaling algorithm?
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Try use GPU-z 0.3.8 to find out how taxing each scaling algorithm is on your GPU core and GPU RAM/bandwidth.