I just wanted to make clear that with wrong idx usage like
Code:
green = something
red = green.process(make_reddish)
vectors1/2/3/4 = green.MVanalyze(...,pel=2,idx=1)
result = red.MVDegrain2(vectors1/2/3/4, idx=1) # idx=1 is incorrect
you end up with a mix of (1*green + 4*red)/5
In your case, you would've created a deblocked clip, and get a mix of 20% deblocked and 80% not-deblocked.
It might not look obviously borked, but it *is* wrong. My radical example shows what's *really* happening then.
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