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Old 29th August 2008, 07:32   #31  |  Link
mikeytown2
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Join Date: Apr 2005
Location: Seattle, WA
Posts: 623
0.24 changes
scaled preserve_luminosity code by 64 (256*64=16384; 360*64=23040)
changed (float) to f; thanks for the tip IanB!

http://rapidshare.com/files/14096952..._0.24.zip.html


0.3 branch should have 16bit or float internals. Going camping so it might be done in a week or 2, unless someone wants to pick it up.

@IanB
I didn't touch the transfer tables... I believe they have to change in order to go from 8 bit to xx bit. All I did was scale by 64 what the hsl functions pass around; which should help seeing how I'm rounding down.
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