Quote:
Originally Posted by benwaggoner
Is there much overhead in terms of CPU or RAM use with multithreading? For example, if I was encoding 36 individual identical streams simultaneously, would I see total fps throughput and RAM utilization go down significantly if I encoded each with --threads 1 instead of the implicit default of 36 threads for each instance (1296 threads! I'd like THAT workstation...)
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Ben, I'm not qualified to answer your question. However, I posted a theoretical approach to setting threads more accurately here...
http://forum.doom9.org/showthread.php?t=168848
It's at the bottom of the thread and it received no replies. I think it's more appropriate for this thread. Could it be moved from there to here?
Thanks,
Gregleto