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Old 2nd December 2012, 15:31   #15911  |  Link
Razoola
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Join Date: May 2007
Posts: 454
I personally don't like the idea of madVR changing scaling algos based on frame drops. I guess because there are many thing that can cause framedrops that are not related to GPU being overstressed. I would say a better solution would be to have the ability to choose different scaling algos based on video sizes, format and framerate.
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